DESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME

Pajajaran Kingdom was one of the great kingdoms that ever existed in Nusantara which had considerable influence in Java Island at that time. The Pajajaran Kingdom History needs to be understood by the younger generation so that they have pride in Indonesia’s local culture. The development of new med...

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Main Author: Adiel Then, Christ
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/38927
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:38927
spelling id-itb.:389272019-06-20T09:38:17ZDESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME Adiel Then, Christ Indonesia Final Project concept art, Pajajaran, Tatar Pasundan, video game INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/38927 Pajajaran Kingdom was one of the great kingdoms that ever existed in Nusantara which had considerable influence in Java Island at that time. The Pajajaran Kingdom History needs to be understood by the younger generation so that they have pride in Indonesia’s local culture. The development of new media, more modern media in the scope of Visual Communication Design can certainly be used to introduce the history of Pajajaran Kingdom in an attractive way for younger generation, considering that many of them do not know even care about the history of Pajajaran Kingdom or Sunda Galuh Kingdom. One of the new media that is in demand by the younger generation is video games. This is the background of the Design of "The Art of the Golden Age of Pajajaran" Concept Art Video Game. The design aims to attract the attention of the younger generation by designing a video game concept that use the Kingdom of Pajajaran as the main theme from a historical perspective combined with aspects of fantasy so from the concepts, stories and visuals can attract attention and be able to compete with international standard video games. The conclusion of the design of this video game concept art is with new media, young people can realize that Indonesian culture and history are very interesting and proud, so it should not be ignored or forgotten. The use of concept art as the main media is expected to attract attention and arouse the hearts of the public, especially the younger generation, to be proud of their own national culture and respect the part of the Indonesian history. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Pajajaran Kingdom was one of the great kingdoms that ever existed in Nusantara which had considerable influence in Java Island at that time. The Pajajaran Kingdom History needs to be understood by the younger generation so that they have pride in Indonesia’s local culture. The development of new media, more modern media in the scope of Visual Communication Design can certainly be used to introduce the history of Pajajaran Kingdom in an attractive way for younger generation, considering that many of them do not know even care about the history of Pajajaran Kingdom or Sunda Galuh Kingdom. One of the new media that is in demand by the younger generation is video games. This is the background of the Design of "The Art of the Golden Age of Pajajaran" Concept Art Video Game. The design aims to attract the attention of the younger generation by designing a video game concept that use the Kingdom of Pajajaran as the main theme from a historical perspective combined with aspects of fantasy so from the concepts, stories and visuals can attract attention and be able to compete with international standard video games. The conclusion of the design of this video game concept art is with new media, young people can realize that Indonesian culture and history are very interesting and proud, so it should not be ignored or forgotten. The use of concept art as the main media is expected to attract attention and arouse the hearts of the public, especially the younger generation, to be proud of their own national culture and respect the part of the Indonesian history.
format Final Project
author Adiel Then, Christ
spellingShingle Adiel Then, Christ
DESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME
author_facet Adiel Then, Christ
author_sort Adiel Then, Christ
title DESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME
title_short DESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME
title_full DESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME
title_fullStr DESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME
title_full_unstemmed DESIGN OF “THE ART OF THE GOLDEN AGE OF PAJAJARAN” CONCEPT ART VIDEO GAME
title_sort design of “the art of the golden age of pajajaran” concept art video game
url https://digilib.itb.ac.id/gdl/view/38927
_version_ 1822269135376089088