SKETCH-BASED 3D MODEL RETRIEVAL FOR GAME DEVELOPMENT DOMAIN
Game heavily used multimedia data such as 3D models for graphic purposes. The increasing number of 3D models developed, the more difficult it is to organize files. As a result, it is more difficult to search for existing 3D models using metadata file such as file name. Similarity-based 3D model r...
Saved in:
Main Author: | |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/39142 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Game heavily used multimedia data such as 3D models for graphic purposes. The
increasing number of 3D models developed, the more difficult it is to organize files.
As a result, it is more difficult to search for existing 3D models using metadata file
such as file name. Similarity-based 3D model retrieval system can help to search for
3D models without having to use the corresponding file name. However, the 3D
models retrieval system that have been developed only considers mesh while 3D
models in games have low-poly characteristics so that different 3D models can have
similar meshes. This can lead to ambiguity in search.
Looking at these problems, a 3D model retrieval is developed to handle low-poly in
3D game models. 2D digital sketches are used to retrieve similarities with 3D models.
A 3D model will be sampled into 2D with the dodecahedron model and feature
extraction will be done using several methods. There are 3 types of features used,
global, local and texture. Global is based on shape features, local used gradient
features from image patches and texture for extraction of texture data in 3D models
based on surface patterns and colors, so that retrieval engine also consider textures
not only mesh. The three features are combined into a composite feature to expand
the characteristics of the features obtained. Global as a filter, while local and texture
to refine the query.
3D model datasets are collected from various game development sites to obtain
low-poly and textured characteristics. Digital sketch datasets were also developed to
test retrieval engine. From the analysis in the testing process, it was found that the 3D
model retrieval engine was influenced by sketch types, inter-class variation,
intra-class similarity and combining features such as Distance Integration can
improve performance. The test results from developed retrieval engine are quite well
for the 3D game model with the first 10 ranks, the average precision is 0.827, nearest
neighbor 1, 1st tier 0.848, 2nd tier 1.289 and discounted cumulative gain 0.973. |
---|