ADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS.
Indonesia is a country that has so much cultural wealth in its traditional arts. Angklung art is one of the many traditional arts that exist in Indonesia. This becomes the character of the Indonesian people in the eyes of the world. This wealth has enormous potential in the fields of arts, character...
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id-itb.:391812019-06-24T13:25:17ZADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS. Fahmi, Ilman Indonesia Final Project Angklung, musik tradisional, PC game, remaja, adventure INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/39181 Indonesia is a country that has so much cultural wealth in its traditional arts. Angklung art is one of the many traditional arts that exist in Indonesia. This becomes the character of the Indonesian people in the eyes of the world. This wealth has enormous potential in the fields of arts, character education, cultural tourism and others. Unfortunately few of the late teens recognize their own culture especially in this modern era where the development of communication technology is so rapid that foreign cultures look more attractive than local cultures so that we see less potential and develop it. So the author feels that there needs to be an interesting and exciting media to introduce angklung art to the late teenagers. One of the right media is computer games (PC), which are designed to use data obtained through libraries, interviews with experts, and survey the target audience. The data is then analyzed using the theory of game design and storytelling. The game designed has a semi-realist and three-dimensional lowpoly visual style and adventure or adventure genre. This game has the main content, namely cultural and historical values of angklung art which is wrapped in a local story about Dewi sri's story. The content presented is expected to increase teenagers' awareness of angklung art. text |
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Indonesia is a country that has so much cultural wealth in its traditional arts. Angklung art is one of the many traditional arts that exist in Indonesia. This becomes the character of the Indonesian people in the eyes of the world. This wealth has enormous potential in the fields of arts, character education, cultural tourism and others. Unfortunately few of the late teens recognize their own culture especially in this modern era where the development of communication technology is so rapid that foreign cultures look more attractive than local cultures so that we see less potential and develop it. So the author feels that there needs to be an interesting and exciting media to introduce angklung art to the late teenagers. One of the right media is computer games (PC), which are designed to use data obtained through libraries, interviews with experts, and survey the target audience. The data is then analyzed using the theory of game design and storytelling. The game designed has a semi-realist and three-dimensional lowpoly visual style and adventure or adventure genre. This game has the main content, namely cultural and historical values of angklung art which is wrapped in a local story about Dewi sri's story. The content presented is expected to increase teenagers' awareness of angklung art. |
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Final Project |
author |
Fahmi, Ilman |
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Fahmi, Ilman ADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS. |
author_facet |
Fahmi, Ilman |
author_sort |
Fahmi, Ilman |
title |
ADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS. |
title_short |
ADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS. |
title_full |
ADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS. |
title_fullStr |
ADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS. |
title_full_unstemmed |
ADVENTURE GAME DESIGN OF ANGKLUNG FOR LATE TEENAGERS. |
title_sort |
adventure game design of angklung for late teenagers. |
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https://digilib.itb.ac.id/gdl/view/39181 |
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