CHURN TIME PREDICTION ON CASUAL GAME USER
Churn time prediction, or the time when user stops using a service, can be used as an information to plan churn prevention. On casual game X, churn time is defined as when user does not play game for 10 days in a row. To predict churn time, survival analysis which is mainly used to predict event tim...
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id-itb.:434652019-09-27T09:53:23ZCHURN TIME PREDICTION ON CASUAL GAME USER Nurrahmah, Lathifah Indonesia Final Project prediction, churn, survival analysis INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/43465 Churn time prediction, or the time when user stops using a service, can be used as an information to plan churn prevention. On casual game X, churn time is defined as when user does not play game for 10 days in a row. To predict churn time, survival analysis which is mainly used to predict event time, is used. This experiment used CRISP-DM as frame-work and users’ activity log as data source. The methods used are statistic method Cox, survival ensemble with conditional inference tree, SSVM, and Cox Neural Network. Experiment shows that the C-Index and IBS of survival ensemble with conditional inference tree have the best value out of the other methods, which is C-Index with 0.899 and IBS with 0.052. The mean of churn time prediction of the best model shows that users tend to stops playing game X after 6 days. From this information, game developer can plan how to prevent churn, such as weekly challenge. text |
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Churn time prediction, or the time when user stops using a service, can be used as an information to plan churn prevention. On casual game X, churn time is defined as when user does not play game for 10 days in a row. To predict churn time, survival analysis which is mainly used to predict event time, is used. This experiment used CRISP-DM as frame-work and users’ activity log as data source. The methods used are statistic method Cox, survival ensemble with conditional inference tree, SSVM, and Cox Neural Network. Experiment shows that the C-Index and IBS of survival ensemble with conditional inference tree have the best value out of the other methods, which is C-Index with 0.899 and IBS with 0.052. The mean of churn time prediction of the best model shows that users tend to stops playing game X after 6 days. From this information, game developer can plan how to prevent churn, such as weekly challenge. |
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Final Project |
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Nurrahmah, Lathifah |
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Nurrahmah, Lathifah CHURN TIME PREDICTION ON CASUAL GAME USER |
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Nurrahmah, Lathifah |
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Nurrahmah, Lathifah |
title |
CHURN TIME PREDICTION ON CASUAL GAME USER |
title_short |
CHURN TIME PREDICTION ON CASUAL GAME USER |
title_full |
CHURN TIME PREDICTION ON CASUAL GAME USER |
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CHURN TIME PREDICTION ON CASUAL GAME USER |
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CHURN TIME PREDICTION ON CASUAL GAME USER |
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churn time prediction on casual game user |
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https://digilib.itb.ac.id/gdl/view/43465 |
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