THE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN
Visualization has become an important stage in architectural design as a way architect as a designer communicates their ideas that are still abstract or have No. physical form visually or graphically. Thus, the counterpart can properly digest the ideas especially on how the space and its composit...
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Teknik (Rekayasa, enjinering dan kegiatan berkaitan) Alfi Agirachman, Fauzan THE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN |
description |
Visualization has become an important stage in architectural design as a way
architect as a designer communicates their ideas that are still abstract or have No.
physical form visually or graphically. Thus, the counterpart can properly digest the
ideas especially on how the space and its composition are formed. Over time,
architectural modeling media has evolved from clay to the emergence of Computer-
Aided Design (CAD) technology which is now commonly used. However, CAD
system have some limitation when used at conseptual phase. One of them is
prototyping ability or ability to manipulate objects directly (direct manipulation)
that allows architect to interact directly with 3D objects in a virtual environment,
just like doing point and click manipulation using a cursor.
By the 21st century, architetural modeling methods have begun to be influenced by
computer graphics (CG) technology, especially when virtual reality (VR) is more
accessible to consumers in early 2011. Thus, this situation can encourage the use of
VR as architectural design modeling method. However, the utilization of virtual
reality technology in architecture is still limited to converting current 3D models
into an immersive visualization. Such situations provide exploration opportunities
for the utilization of VR to address the limitation of existing CAD system,
particularly on prototyping ability or direct manipulation.
In this study, we tested the effectiveness of immersive virtual reality technology as
conceptual modeling method in architectural design by taking into account the
factors that forms the VR experience, such as immersion as sensation of being in a
different environment and interaction as the situation where user feels involved
inside the environment and free to explore and act inside it. This study focuses on
the direct manipulation action as the core experience of conceptual modeling. The
existence of sensory action-reaction on user when experiencing VR creates a loop
between user’s perception and simulated scene inside virtual environment.
Looking at phenomenon above, it was formulated that the study aims to know the
tendency of users to feel immerse inside the virtual environment and find significant
factors that affect the tendency; to know how far the presence perceived by users in
the VR simulation for conceptual modeling and find main factors affecting user
experience; and to know the effectiveness of immersive virtual reality simulation
for conceptual modeling seen from the correlation between immersion tendency
and presence factor triggered during simulation.
This study uses quantitative research strategy with simulation research, especially
simulation on conceptual phase of architectural design process. The simulation
that’s used in the study is to build a simple building in form of shelter using headmounted
based VR system and gamepad controller. The application itself was
developed sing Unity3D game engine and Visual Studio IDE with C# programming
language. Development of VR simulation application is focused on basic
interactions and controls. Type of sampling used in this study is non-random
sampling with purposive sampling technique. Data collection is done by asking
respondents to experience VR simulation application for conceptual modeling,
using Immersive Tendency Questionnaire for pre-simulation quesionnaire and
Presence Questionnaire for post-simulation questionnaire. Data analysis is done by
using multivariate correlation analysis method for pre-simulation phase, visual data
analysis at simulation phase, and principal component analysis & factor analysis at
post-simulation phase.
At the end, it is concluded that the use of VR technology for conceptual modeling
was almost effective but tended not to be as effective as current conventional
modeling tools. However, this doesn’t mean that VR technology cannot be used at
all in architectural design. The development of VR technology for architectural
design needs to be focused on factors affecting user experiece, such as user
adaptibility and self-control being immersed in virtual environment; user
interaction ability to design in virtual environment; user sensory capabilities in
measuring spatial and object scales; user focus on interacting inside virtual
environment; effectiveness of user interaction in achieving design goals; and the
presence of mechanical and visual disturbance in virtual environment. Moreover,
the findings of user’s tendency to immerse dan present themselves inside virtual
environment still provide an opportunity to utilize VR in architectural design
process. |
format |
Theses |
author |
Alfi Agirachman, Fauzan |
author_facet |
Alfi Agirachman, Fauzan |
author_sort |
Alfi Agirachman, Fauzan |
title |
THE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN |
title_short |
THE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN |
title_full |
THE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN |
title_fullStr |
THE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN |
title_full_unstemmed |
THE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN |
title_sort |
effectiveness of immersive virtual reality as conceptual modeling method in architectural design |
url |
https://digilib.itb.ac.id/gdl/view/44483 |
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id-itb.:444832019-10-23T12:44:45ZTHE EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY AS CONCEPTUAL MODELING METHOD IN ARCHITECTURAL DESIGN Alfi Agirachman, Fauzan Teknik (Rekayasa, enjinering dan kegiatan berkaitan) Indonesia Theses virtual reality, architectural design, effectivity, architectural modeling INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/44483 Visualization has become an important stage in architectural design as a way architect as a designer communicates their ideas that are still abstract or have No. physical form visually or graphically. Thus, the counterpart can properly digest the ideas especially on how the space and its composition are formed. Over time, architectural modeling media has evolved from clay to the emergence of Computer- Aided Design (CAD) technology which is now commonly used. However, CAD system have some limitation when used at conseptual phase. One of them is prototyping ability or ability to manipulate objects directly (direct manipulation) that allows architect to interact directly with 3D objects in a virtual environment, just like doing point and click manipulation using a cursor. By the 21st century, architetural modeling methods have begun to be influenced by computer graphics (CG) technology, especially when virtual reality (VR) is more accessible to consumers in early 2011. Thus, this situation can encourage the use of VR as architectural design modeling method. However, the utilization of virtual reality technology in architecture is still limited to converting current 3D models into an immersive visualization. Such situations provide exploration opportunities for the utilization of VR to address the limitation of existing CAD system, particularly on prototyping ability or direct manipulation. In this study, we tested the effectiveness of immersive virtual reality technology as conceptual modeling method in architectural design by taking into account the factors that forms the VR experience, such as immersion as sensation of being in a different environment and interaction as the situation where user feels involved inside the environment and free to explore and act inside it. This study focuses on the direct manipulation action as the core experience of conceptual modeling. The existence of sensory action-reaction on user when experiencing VR creates a loop between user’s perception and simulated scene inside virtual environment. Looking at phenomenon above, it was formulated that the study aims to know the tendency of users to feel immerse inside the virtual environment and find significant factors that affect the tendency; to know how far the presence perceived by users in the VR simulation for conceptual modeling and find main factors affecting user experience; and to know the effectiveness of immersive virtual reality simulation for conceptual modeling seen from the correlation between immersion tendency and presence factor triggered during simulation. This study uses quantitative research strategy with simulation research, especially simulation on conceptual phase of architectural design process. The simulation that’s used in the study is to build a simple building in form of shelter using headmounted based VR system and gamepad controller. The application itself was developed sing Unity3D game engine and Visual Studio IDE with C# programming language. Development of VR simulation application is focused on basic interactions and controls. Type of sampling used in this study is non-random sampling with purposive sampling technique. Data collection is done by asking respondents to experience VR simulation application for conceptual modeling, using Immersive Tendency Questionnaire for pre-simulation quesionnaire and Presence Questionnaire for post-simulation questionnaire. Data analysis is done by using multivariate correlation analysis method for pre-simulation phase, visual data analysis at simulation phase, and principal component analysis & factor analysis at post-simulation phase. At the end, it is concluded that the use of VR technology for conceptual modeling was almost effective but tended not to be as effective as current conventional modeling tools. However, this doesn’t mean that VR technology cannot be used at all in architectural design. The development of VR technology for architectural design needs to be focused on factors affecting user experiece, such as user adaptibility and self-control being immersed in virtual environment; user interaction ability to design in virtual environment; user sensory capabilities in measuring spatial and object scales; user focus on interacting inside virtual environment; effectiveness of user interaction in achieving design goals; and the presence of mechanical and visual disturbance in virtual environment. Moreover, the findings of user’s tendency to immerse dan present themselves inside virtual environment still provide an opportunity to utilize VR in architectural design process. text |