SEIZING THE POTENTIAL IN INDONESIA GAME INDUSTRY MARKETPLACE THROUGH SCENARIO PLANNING. CASE STUDY: PT. STARS
Badan Ekonomi Kreatif (Bekraf) has been one of many sectors that help Indonesia economy. In late 2016 Bekraf game prime data shows Indonesia game industry turnover also experienced an increase from US $180 million in 2014 to US $600 million in 2016. Asosiasi Game Indonesia (AGI) Leader, Jan Faris Ma...
Saved in:
Main Author: | |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/46281 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |