MISSION-BASED GAMIFICATION STRATEGY TO IMPROVE RETENTION RATE AT FIN X

Increasing competition in the digital banking industry and financial services requires industry players to be able to increase their customer engagement so that users will remain loyal to the company and be able to provide high value to the organization. Many studies have proven that increasing user...

Full description

Saved in:
Bibliographic Details
Main Author: Abdillah, Faizal
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/46855
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia