PARADISO: ON FRAGMENT OF TIMES
Ideal, we usually heard of that and eventually try to achieve it; by that, we add, diminish and erase things. In the same essence, there’s a parallel tension in memory; how we choose to remember or to forget. To attain something ideal is something that is impossible like attaining perfection, but in...
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id-itb.:471462020-03-16T11:54:51ZPARADISO: ON FRAGMENT OF TIMES Gede Gita Sangita Yasa, Luh Indonesia Final Project paradiso, memory, cyberspace, temporality, post reality, tension, fantasy INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/47146 Ideal, we usually heard of that and eventually try to achieve it; by that, we add, diminish and erase things. In the same essence, there’s a parallel tension in memory; how we choose to remember or to forget. To attain something ideal is something that is impossible like attaining perfection, but in the process we actually try to reach a sense of balance. In this final assignment, memory, the subject of time (temporality), and post reality have a same common ground in which we deconstruct a memory or when make a mental picture of the future. In which, the nature of memory is not so objective, there’s always a shift, a modification with new layers added, tinting whenever we recall something. Even camera has its own subjectivity, either from its angle from which we shoot a certain object or a moment. While what the writer mentions by post reality here is specifically referring to cyberspace, cyberspace gives a sense of reality and control to a certain degree for representation. Thus, 3 different subjects have their own likeness and pretty much related by each other; the forms of intervention and the tension between the past (photograph, memories), and the future (fantasy, cyberspace, The Sims) are generating a “present” here, a product from imagination translated onto the canvas. At last, the very concept of daily life simulation from The Sims is borrowed to create a deconstruction of an ideal image that is Paradiso, using montage as a visual approach. text |
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Ideal, we usually heard of that and eventually try to achieve it; by that, we add, diminish and erase things. In the same essence, there’s a parallel tension in memory; how we choose to remember or to forget. To attain something ideal is something that is impossible like attaining perfection, but in the process we actually try to reach a sense of balance. In this final assignment, memory, the subject of time (temporality), and post reality have a same common ground in which we deconstruct a memory or when make a mental picture of the future. In which, the nature of memory is not so objective, there’s always a shift, a modification with new layers added, tinting whenever we recall something. Even camera has its own subjectivity, either from its angle from which we shoot a certain object or a moment. While what the writer mentions by post reality here is specifically referring to cyberspace, cyberspace gives a sense of reality and control to a certain degree for representation.
Thus, 3 different subjects have their own likeness and pretty much related by each other; the forms of intervention and the tension between the past (photograph, memories), and the future (fantasy, cyberspace, The Sims) are generating a “present” here, a product from imagination translated onto the canvas. At last, the very concept of daily life simulation from The Sims is borrowed to create a deconstruction of an ideal image that is Paradiso, using montage as a visual approach. |
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Final Project |
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Gede Gita Sangita Yasa, Luh |
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Gede Gita Sangita Yasa, Luh PARADISO: ON FRAGMENT OF TIMES |
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Gede Gita Sangita Yasa, Luh |
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Gede Gita Sangita Yasa, Luh |
title |
PARADISO: ON FRAGMENT OF TIMES |
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PARADISO: ON FRAGMENT OF TIMES |
title_full |
PARADISO: ON FRAGMENT OF TIMES |
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PARADISO: ON FRAGMENT OF TIMES |
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PARADISO: ON FRAGMENT OF TIMES |
title_sort |
paradiso: on fragment of times |
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https://digilib.itb.ac.id/gdl/view/47146 |
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