UTILIZATION OF RATTAN PRODUCT PRODUCTION WASTE TO CONSTRUCTIVE EDUCATION GAMES FOR EARLY CHILDHOOD

Indonesia is home to more than 500 types of rattan and Indonesia is the largest rattan producing country in the world, an estimated 80% of the raw material of rattan worldwide is produced by Indonesia. As original material from Indonesia, rattan is widely developed as furniture for homes and offi...

Full description

Saved in:
Bibliographic Details
Main Author: Apriliani, Dita
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/48784
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Indonesia is home to more than 500 types of rattan and Indonesia is the largest rattan producing country in the world, an estimated 80% of the raw material of rattan worldwide is produced by Indonesia. As original material from Indonesia, rattan is widely developed as furniture for homes and offices. Even though it is known as the biggest producer of rattan, the fact is that the rattan industry is still having trouble getting good quality raw materials due to the rampant illegal raw material trade. To keep the rattan industry successful requires action to use the material effectively efficiently. A rattan industry produces production waste from the remnants of excess pieces of rattan, this waste is not used and has a low sale value and the amount cannot be said to be small, so it needs more management and handling so that the potential of rattan material can be recognized further. Proper management and application of rattan waste is expected to increase the sale value of rattan waste itself and can increase and maximize the function of rattan. Through research and experiments on the nature and characteristics of rattan waste, it is known that opportunities for developing product direction are then known to be utilized by utilizing modular concepts or loading and unloading as one of the main functions. Through these experiments the background to the development of products into modular constructive games for early childhood.