DEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS

The use of simulators now has progressed in various fields. From the use of simulators as training to penetrate in the entertainment field. Simulator in the 21st century has experienced many developments along with the development of existing technology. As the development of visual systems such as...

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Main Author: Agabel Adiguna, Divindo
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/48800
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:48800
spelling id-itb.:488002020-07-02T09:57:20ZDEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS Agabel Adiguna, Divindo Indonesia Final Project Simulator, Rides, Sea, Entertainment INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/48800 The use of simulators now has progressed in various fields. From the use of simulators as training to penetrate in the entertainment field. Simulator in the 21st century has experienced many developments along with the development of existing technology. As the development of visual systems such as Virtual Reality that supports simulations become more real. Besides in the military field, simulators are currently used in various other industries such as the entertainment industry, the health industry, the legal industry, the transportation industry and the athletic industry. In Indonesia, simulators have been widely used in various ways, such as SIM training simulators, airplane simulators, and trains. But there is no simulator to drive submarines in Indonesia. The School of Electrical and Informatics Engineering, Bandung Institute of Technology utilized this to build an underwater simulator. There are two purposes for making this simulator, which are for training and entertainment. In this study the simulator is directed as a vehicle of entertainment that can be accessed by the community as an alternative to economical and safe underwater tourism. So that the design of underwater vehicle simulators will be directed as a vehicle of entertainment placed at the largest tourist destination in Indonesia, namely Ancol. In making this simulator a scientific approach to Product Design is needed so that the simulator is complete. How does the Simulator Design answer user needs, such as features needed, ergonomics and anthropometry studies, User Experience and User interface of the Simulator so that users are interested, comfortable and safe in using this simulator. Based on this background, this study aims to produce a well-designed underwater vehicle simulator design that will be applied as an entertainment vehicle to explore underwater life. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The use of simulators now has progressed in various fields. From the use of simulators as training to penetrate in the entertainment field. Simulator in the 21st century has experienced many developments along with the development of existing technology. As the development of visual systems such as Virtual Reality that supports simulations become more real. Besides in the military field, simulators are currently used in various other industries such as the entertainment industry, the health industry, the legal industry, the transportation industry and the athletic industry. In Indonesia, simulators have been widely used in various ways, such as SIM training simulators, airplane simulators, and trains. But there is no simulator to drive submarines in Indonesia. The School of Electrical and Informatics Engineering, Bandung Institute of Technology utilized this to build an underwater simulator. There are two purposes for making this simulator, which are for training and entertainment. In this study the simulator is directed as a vehicle of entertainment that can be accessed by the community as an alternative to economical and safe underwater tourism. So that the design of underwater vehicle simulators will be directed as a vehicle of entertainment placed at the largest tourist destination in Indonesia, namely Ancol. In making this simulator a scientific approach to Product Design is needed so that the simulator is complete. How does the Simulator Design answer user needs, such as features needed, ergonomics and anthropometry studies, User Experience and User interface of the Simulator so that users are interested, comfortable and safe in using this simulator. Based on this background, this study aims to produce a well-designed underwater vehicle simulator design that will be applied as an entertainment vehicle to explore underwater life.
format Final Project
author Agabel Adiguna, Divindo
spellingShingle Agabel Adiguna, Divindo
DEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS
author_facet Agabel Adiguna, Divindo
author_sort Agabel Adiguna, Divindo
title DEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS
title_short DEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS
title_full DEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS
title_fullStr DEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS
title_full_unstemmed DEVELOPMENT OF UNDERWATER VEHICLE SIMULATOR DESIGN CASE STUDY: AS A FORUM FOR ENTERTAINMENT FOR ANCOL FANTASY WORLD VISITORS
title_sort development of underwater vehicle simulator design case study: as a forum for entertainment for ancol fantasy world visitors
url https://digilib.itb.ac.id/gdl/view/48800
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