INTERACTION DESIGN FOR NEWS APPLICATION WITH USER-CENTERED DESIGN APPROACH
Nowadays, the usage of mobile devices in the everyday lives of Indonesian citizen is significantly high. The usage of mobile devices for news reading, for gathering the latest information takes a great part in mobile device users’ daily lives. However, there are some problems associated with usab...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/49874 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Nowadays, the usage of mobile devices in the everyday lives of Indonesian citizen is
significantly high. The usage of mobile devices for news reading, for gathering the latest
information takes a great part in mobile device users’ daily lives. However, there are some
problems associated with usability and experience in applications for news reading. The
main problems defined in this research are lack of font size setting feature, lack of
efficiency in navigation among news articles, difficulties in searching desired news
articles, obstruction in reading flow caused by articles divided into several pages,
navigation error, high density of article content, inability to enlarge images shown in
articles. Therefore, in this research, interaction design and user interface for the targeted
news applications are developed. This is done to give users a positive experience when
using news applications. Basically, the interaction design consists of features that exist in
existing news apps with additional features such as, history and save. The main goal is to
design good interaction for news applications by evaluating the design with usability
goals and user experience goals. The method utilized for this research is the user-centered
design approach. The design of interaction and user interface is based on several usability
goals and user experiences goals which is efficient to use, easy to learn, helpful, and
pleasant. The final product of this research is a high-fidelity prototype for the mobile
platform. Test results indicate that the design has had good interaction as the scores for
usability goals and user experience goals has exceeded the average. Efficiency of the
design is measured using overall relative efficiency (90.04%) and time-based efficiency
(0.34 goals/sec), ease of use of the design with SEQ (Single Ease Question) for each task
(all tasks has SEQ score for each, ranging from 6 to 7), and user experience, which is
helpful and pleasant, measured using 4-point Likert scale with the results being 3.8 and 4
by average respectively. However, the interaction design and user interface could still be
developed further to facilitate users and give them a more positive experience. |
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