RECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA

Indonesia is the largest maritime country in the world and has a rich historical past to learn. However, in the modern era, there are only a few people that know about Indonesia's maritime history, so a space is needed to enrich this knowledge. Important events for Indonesian history are deemed...

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Main Author: Arkan Haqqi, Muhammad
Format: Final Project
Language:Indonesia
Subjects:
Online Access:https://digilib.itb.ac.id/gdl/view/50080
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:50080
spelling id-itb.:500802020-09-22T12:20:56ZRECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA Arkan Haqqi, Muhammad Arsitektur Indonesia Final Project Museum, Maritime, Recreation, Maritime History, Nautical INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/50080 Indonesia is the largest maritime country in the world and has a rich historical past to learn. However, in the modern era, there are only a few people that know about Indonesia's maritime history, so a space is needed to enrich this knowledge. Important events for Indonesian history are deemed important for the public to know. The design of the Maritime Museum in Ancol is a great potential to be able to educate the public with the theme of the museum, namely recreation. The Maritime Museum is planned to become a magnificent new icon in the Ancol recreation complex in order to attract visitors. The selection of a right circulation and layout of the museum with the use of technology, building mass, and the landscape around the building is designed according to the recreational theme. At the beginning of the design, the building mass approach was taken to create a unique building form. The determination of the flow and space becomes an important role in interior design because it is the main point in the museum design. The landscape area on the border of the building is an opportunity to make it an exhibition area and outdoor rides to be an added value in this design. This design produces a dynamic shape with the shape of a building that uses the analogy of ships, ocean and marine life so that it creates an allusion to the person who sees this building at first impression. The arrangement of the digital exhibition displays is also combined with interesting rides so that visitors don't feel bored and want to visit them again. A linear circulation is also chosen so that visitors can experience all the exhibits and rides that this museum has to offer. The building landscape area becomes an extension of the exhibition inside the building, visitors can continue the exhibition and other outdoor facilities and the visitors will still feel impressed by the museum. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Arsitektur
spellingShingle Arsitektur
Arkan Haqqi, Muhammad
RECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA
description Indonesia is the largest maritime country in the world and has a rich historical past to learn. However, in the modern era, there are only a few people that know about Indonesia's maritime history, so a space is needed to enrich this knowledge. Important events for Indonesian history are deemed important for the public to know. The design of the Maritime Museum in Ancol is a great potential to be able to educate the public with the theme of the museum, namely recreation. The Maritime Museum is planned to become a magnificent new icon in the Ancol recreation complex in order to attract visitors. The selection of a right circulation and layout of the museum with the use of technology, building mass, and the landscape around the building is designed according to the recreational theme. At the beginning of the design, the building mass approach was taken to create a unique building form. The determination of the flow and space becomes an important role in interior design because it is the main point in the museum design. The landscape area on the border of the building is an opportunity to make it an exhibition area and outdoor rides to be an added value in this design. This design produces a dynamic shape with the shape of a building that uses the analogy of ships, ocean and marine life so that it creates an allusion to the person who sees this building at first impression. The arrangement of the digital exhibition displays is also combined with interesting rides so that visitors don't feel bored and want to visit them again. A linear circulation is also chosen so that visitors can experience all the exhibits and rides that this museum has to offer. The building landscape area becomes an extension of the exhibition inside the building, visitors can continue the exhibition and other outdoor facilities and the visitors will still feel impressed by the museum.
format Final Project
author Arkan Haqqi, Muhammad
author_facet Arkan Haqqi, Muhammad
author_sort Arkan Haqqi, Muhammad
title RECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA
title_short RECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA
title_full RECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA
title_fullStr RECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA
title_full_unstemmed RECREATION BASED NAUTICAL MUSEUM IN ANCOL, NORTH JAKARTA
title_sort recreation based nautical museum in ancol, north jakarta
url https://digilib.itb.ac.id/gdl/view/50080
_version_ 1822000555328798720