SERIOUS GAME FOR THE READING SKILLS OF CHILDREN AT AN EARLY AGE
One of the focuses of the Government of Indonesia to generate quality human resources is illiteracy eradication. Based on the survey by the Statistics Indonesia in 2018, 3.29 million people in the country were illiterate. The number can be reduced by honing the reading skills of children at an ea...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/50192 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | One of the focuses of the Government of Indonesia to generate quality human resources is
illiteracy eradication. Based on the survey by the Statistics Indonesia in 2018, 3.29 million
people in the country were illiterate. The number can be reduced by honing the reading skills
of children at an early age. Children’s reading skills start to develop at 2 years until they can
read fluently at 7 years. The development is followed by, and well-coordinated with, their rapid
physical growth, readying them to learn to develop their abilities. Using serious game to hone
children’s reading skills can increase the outcome of their reading learning activities at an
early age.
The entertainment and the learning elements in serious game were balanced using procedural
content generation. In addition, to provide various challenge, the game was also designed to
have several levels of difficulty. The levels were arranged in accordance with a teaching matrix
for reading skills to help the players learn to read. The game was tested two times against
children of 6–8 years. Their reactions to the game indicated that it was adequately acceptable
against the testing variables, i.e. learning, engagement, immersion, challenge, skill,
concentration, coal clarity, feedback, and autonomy, with the average score of >4. From the
two tests, the average learning outcomes increased from 84.29 to 91.23. The N-Gain value was
0.44 (medium category), indicating that learning to read using the game adequately improved
the learning effectivity in children.
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