STUDY ON VISUAL CUES IN CREATING NARRATIVE IMMERSION WITHIN VISUAL NOVEL DANGANRONPA: TRIGGER HAPPY HAVOC
As one of favorite recreational activities of people all around the world, digital gaming is also incorporated as means to fill Indonesians' leisure time. Adventure genre, which includes visual novel as its subgenre, has garnered most of their attention. Utilising Player Immersion in Computer G...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/50729 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |