INTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY)
Eating pleasure has a very existential role when faced with problems of sensation or life experience. That is because of its association with vital needs and has a long period of time. Children tend to find it difficult to enjoy foods that they are not interested in, thereby creating bad experiences...
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id-itb.:515332020-09-29T09:19:41ZINTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY) Sonia Dewanty, Putri Indonesia Final Project Eating activity, pleasureable experience, children. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/51533 Eating pleasure has a very existential role when faced with problems of sensation or life experience. That is because of its association with vital needs and has a long period of time. Children tend to find it difficult to enjoy foods that they are not interested in, thereby creating bad experiences and relationships with food and eating activities themselves. In this research, it has been found deficient in pleasure aspect between children with food, eating utensils, and eating environment, by observing the behavior of children aged 3-5 years on fruit eating activities at Kindjie Playhouse. Thereby designing interactive tableware that can support a pleasant eating experience -especially for early childhood- is required to provide positive benefits for eating behavior, especially fruits and vegetables at grown ages. text |
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Eating pleasure has a very existential role when faced with problems of sensation or life experience. That is because of its association with vital needs and has a long period of time. Children tend to find it difficult to enjoy foods that they are not interested in, thereby creating bad experiences and relationships with food and eating activities themselves. In this research, it has been found deficient in pleasure aspect between children with food, eating utensils, and eating environment, by observing the behavior of children aged 3-5 years on fruit eating activities at Kindjie Playhouse. Thereby designing interactive tableware that can support a pleasant eating experience -especially for early childhood- is required to provide positive benefits for eating behavior, especially fruits and vegetables at grown ages.
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Final Project |
author |
Sonia Dewanty, Putri |
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Sonia Dewanty, Putri INTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY) |
author_facet |
Sonia Dewanty, Putri |
author_sort |
Sonia Dewanty, Putri |
title |
INTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY) |
title_short |
INTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY) |
title_full |
INTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY) |
title_fullStr |
INTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY) |
title_full_unstemmed |
INTERACTIVE TABLEWARE DESIGN TO PROVIDE CHILDRENâS PLEASURABLE EATING EXPERIENCE (CASE STUDY: EATING FRUIT ACTIVITY) |
title_sort |
interactive tableware design to provide childrenâs pleasurable eating experience (case study: eating fruit activity) |
url |
https://digilib.itb.ac.id/gdl/view/51533 |
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