MOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG)

The city of Bandung is named the most slum city, with a total slum area in 2019 reaching 1,400 hectares. Slum areas are determined through a number of indicators, including buildings, environmental roads, drinking water supply, environmental drainage, waste water management, solid waste managemen...

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Main Author: Rafsanjani, Fahmi
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/53136
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:53136
spelling id-itb.:531362021-02-28T08:22:00ZMOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG) Rafsanjani, Fahmi Indonesia Theses creative area, application, community, smartphone INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/53136 The city of Bandung is named the most slum city, with a total slum area in 2019 reaching 1,400 hectares. Slum areas are determined through a number of indicators, including buildings, environmental roads, drinking water supply, environmental drainage, waste water management, solid waste management, fire protection, public open spaces. Slum areas have many negative impacts, apart from the people living in the area, the negative impacts are also felt by the surrounding community. People who live in slum areas and around slum areas are at great risk of experiencing floods, fires, and many diseases. the development of technology at this time can be used in a variety of ways, in this case, for example, applications on smart phones, can become an effective information media, by creating creative area information media, it can restore the function of the creative community to solve various kinds of social problems that exist, design This can disseminate information that focuses on creative areas, as well as a way for the creative community to exchange inspiration and information, collaborate and even communicate through this smartphone application. This study uses a collection method with observation, interviews, and literature study, in design using the method of Design Thinking and Human Centered Design. By utilizing the development of information technology, a smartphone application that provides information about the creative area of the creative pilot area, and collaboration between creative communities to create positive activities, this is an effective solution. So that the increasing number of creative areas in the city of Bandung eliminates the title of the most slum city. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The city of Bandung is named the most slum city, with a total slum area in 2019 reaching 1,400 hectares. Slum areas are determined through a number of indicators, including buildings, environmental roads, drinking water supply, environmental drainage, waste water management, solid waste management, fire protection, public open spaces. Slum areas have many negative impacts, apart from the people living in the area, the negative impacts are also felt by the surrounding community. People who live in slum areas and around slum areas are at great risk of experiencing floods, fires, and many diseases. the development of technology at this time can be used in a variety of ways, in this case, for example, applications on smart phones, can become an effective information media, by creating creative area information media, it can restore the function of the creative community to solve various kinds of social problems that exist, design This can disseminate information that focuses on creative areas, as well as a way for the creative community to exchange inspiration and information, collaborate and even communicate through this smartphone application. This study uses a collection method with observation, interviews, and literature study, in design using the method of Design Thinking and Human Centered Design. By utilizing the development of information technology, a smartphone application that provides information about the creative area of the creative pilot area, and collaboration between creative communities to create positive activities, this is an effective solution. So that the increasing number of creative areas in the city of Bandung eliminates the title of the most slum city.
format Theses
author Rafsanjani, Fahmi
spellingShingle Rafsanjani, Fahmi
MOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG)
author_facet Rafsanjani, Fahmi
author_sort Rafsanjani, Fahmi
title MOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG)
title_short MOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG)
title_full MOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG)
title_fullStr MOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG)
title_full_unstemmed MOBILE APPLICATION DESIGN AS A INFORMATION MEDIA FOR CREATIVE AREAS FOR CREATIVE COMMUNITIES IN BANDUNG CITY (CASE STUDY: CIBUNUT CREATIVE VILLAGE, BANDUNG)
title_sort mobile application design as a information media for creative areas for creative communities in bandung city (case study: cibunut creative village, bandung)
url https://digilib.itb.ac.id/gdl/view/53136
_version_ 1822001431072210944