A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN

Linimasa Card Game (LCG) is a card game that enticesthe user to study history Indonesia through playing. LCG is one of the first Indonesian card game that uses Mixed Reality (MR) system in addition to the ordinary card game system. The addition of MR system onLCG was inteded toimprovethe use...

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Main Author: Eliah Franklyn, Dave
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/53475
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:53475
spelling id-itb.:534752021-03-05T13:40:41Z A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN Eliah Franklyn, Dave Indonesia Theses card game, mixed reality (MR), user experience (UX) INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/53475 Linimasa Card Game (LCG) is a card game that enticesthe user to study history Indonesia through playing. LCG is one of the first Indonesian card game that uses Mixed Reality (MR) system in addition to the ordinary card game system. The addition of MR system onLCG was inteded toimprovethe user experience(UX) by making a more exciting game process. With MR system, user could scan the cards so that 3D models, audio descriptions, and real voices of historical figures could appear in-game. The game is quite successful that new series of the game was released, such as LCG STEAM (Science, Technology, Arts, & Mathematics) on 2019 and 25 Prohets and Apostle on 2020.However, the two new series does not use the MR system. The decision was made by the designer because he feltthat the users had no interest in the MR systemdesign. It is unfortunate considering the reason it was added was to improve the UX by making the game more exciting.The goal of this research is to understand the UX that the users of LCG perceivedin order to create recommendations that could improve the UX of a MR system design. Theresearch usesa mix of qualitative methods and quantitative method through observations, interviews, and User Experience Questionnaire (UEQ). A questionnaire could producea more quantified data that could be explained with the qualitative datafrom observations and interviews.The research finds that a use of new technology like MR system increases the novelty value of LCG. However, that is not enough to increase the attractiveness and the whole UX of the game. The result of this research identified some factors that lead to a low attractiveness ofthe LCG’s MR system text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Linimasa Card Game (LCG) is a card game that enticesthe user to study history Indonesia through playing. LCG is one of the first Indonesian card game that uses Mixed Reality (MR) system in addition to the ordinary card game system. The addition of MR system onLCG was inteded toimprovethe user experience(UX) by making a more exciting game process. With MR system, user could scan the cards so that 3D models, audio descriptions, and real voices of historical figures could appear in-game. The game is quite successful that new series of the game was released, such as LCG STEAM (Science, Technology, Arts, & Mathematics) on 2019 and 25 Prohets and Apostle on 2020.However, the two new series does not use the MR system. The decision was made by the designer because he feltthat the users had no interest in the MR systemdesign. It is unfortunate considering the reason it was added was to improve the UX by making the game more exciting.The goal of this research is to understand the UX that the users of LCG perceivedin order to create recommendations that could improve the UX of a MR system design. Theresearch usesa mix of qualitative methods and quantitative method through observations, interviews, and User Experience Questionnaire (UEQ). A questionnaire could producea more quantified data that could be explained with the qualitative datafrom observations and interviews.The research finds that a use of new technology like MR system increases the novelty value of LCG. However, that is not enough to increase the attractiveness and the whole UX of the game. The result of this research identified some factors that lead to a low attractiveness ofthe LCG’s MR system
format Theses
author Eliah Franklyn, Dave
spellingShingle Eliah Franklyn, Dave
A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN
author_facet Eliah Franklyn, Dave
author_sort Eliah Franklyn, Dave
title A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN
title_short A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN
title_full A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN
title_fullStr A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN
title_full_unstemmed A STUDY OF USER EXPERIENCEON ‘LINIMASA’ CARD GAME’SMIXED REALITY DESIGN
title_sort study of user experienceon ‘linimasa’ card game’smixed reality design
url https://digilib.itb.ac.id/gdl/view/53475
_version_ 1822273525538357248