DESIGNING AND BUILDING A VIRTUAL TOUR APPLICATION FOR CERAMIC ROOM (NATIONAL MUSEUM) USING 360° PHOTOS
Virtual Reality (VR) is an artificial environment created with computer hardware and software and presented to the user in such a way that it looks and feels like a real environment. With VR, users can feel an immersive experience of the virtual world. One of the uses of VR technology is virtu...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/53905 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Virtual Reality (VR) is an artificial environment created with computer hardware and software
and presented to the user in such a way that it looks and feels like a real environment. With
VR, users can feel an immersive experience of the virtual world. One of the uses of VR
technology is virtual tours. The virtual tour is a new way to travel digitally so that users can
view the location of the tourist spots although from a very remote location. Especially with the
large-scale social restrictions (Pembatasan Sosial Berskala Besar) due to the Covid-19
pandemic, currently people cannot travel as freely as they used to. With this, virtual tour can
be an alternative to doing tours for now. Even if it cannot replace the experience of visiting
tourist spot directly, the use of virtual tour can provide new tourist experiences for the
community.
Therefore, virtual tour application solutions are designed and built to offer the community the
experience of visiting tourist spots indirectly. The object of research in this study is the ceramic
room at the National Museum. This application will use a 360° photo to display the location
of the tourist spot. The user can see the user's position while on a virtual tour. Besides, users
can also view brief information from several existing museum collections. Based on the test
results of the respondents, it can be concluded that the use of the virtual tour application affects
several aspects. These aspects are in the form of education, entertainment, immersion, |
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