ART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED
Through a multidisciplinary work of art based on immersive technology, an idea is expressed that raises the importance of the nature of self-reflection in human life. Ideas are reflected through our freedom when we enter the world of simulation and can choose the storyline according to the urge w...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/54009 |
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Language: | Indonesia |
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id-itb.:540092021-03-13T13:37:54ZART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED Waluya Rosmansyah, Fahma Indonesia Final Project New Media Arts, Contemporary Art, Immersive, Self-Reflection INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/54009 Through a multidisciplinary work of art based on immersive technology, an idea is expressed that raises the importance of the nature of self-reflection in human life. Ideas are reflected through our freedom when we enter the world of simulation and can choose the storyline according to the urge we want without being intervened by anyone. All are selected from the impulses of personal desires that sometimes cross our lives, namely the concept of choosing two choices without being judgmental. Virtual Reality media was chosen because it can be considered as a comprehensive technology with works that include visual, audial, and emotional. The use of the theory of representation with visual surrealism is also applied to the work, so that it becomes a simulative installation in the form of a subconscious role play. text |
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Institut Teknologi Bandung |
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Institut Teknologi Bandung Library |
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Indonesia Indonesia |
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Institut Teknologi Bandung |
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Digital ITB |
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Indonesia |
description |
Through a multidisciplinary work of art based on immersive technology, an idea is expressed
that raises the importance of the nature of self-reflection in human life. Ideas are reflected
through our freedom when we enter the world of simulation and can choose the storyline
according to the urge we want without being intervened by anyone. All are selected from the
impulses of personal desires that sometimes cross our lives, namely the concept of choosing
two choices without being judgmental. Virtual Reality media was chosen because it can be
considered as a comprehensive technology with works that include visual, audial, and
emotional. The use of the theory of representation with visual surrealism is also applied to the
work, so that it becomes a simulative installation in the form of a subconscious role play.
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format |
Final Project |
author |
Waluya Rosmansyah, Fahma |
spellingShingle |
Waluya Rosmansyah, Fahma ART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED |
author_facet |
Waluya Rosmansyah, Fahma |
author_sort |
Waluya Rosmansyah, Fahma |
title |
ART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED |
title_short |
ART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED |
title_full |
ART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED |
title_fullStr |
ART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED |
title_full_unstemmed |
ART PROJECT RELATED TO SELF-REFLECTION PERSONAL SIMULATIVE INSTALLATION BASED |
title_sort |
art project related to self-reflection personal simulative installation based |
url |
https://digilib.itb.ac.id/gdl/view/54009 |
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1822001672909488128 |