DEVELOPMENT OF INDONESIAN SIGN LANGUAGE LEARNING MEDIA USING LEAP MOTION CONTROLLER

Sign language is the most commonly used language by the deaf to communicate. The ability to communicate with sign language is one of the important requirements to be able to communicate with the deaf. Although technological developments have made information about sign language widespread in the...

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Bibliographic Details
Main Author: Aminullah, Iqrar
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/54036
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Sign language is the most commonly used language by the deaf to communicate. The ability to communicate with sign language is one of the important requirements to be able to communicate with the deaf. Although technological developments have made information about sign language widespread in the general public, there are still very few sign language learning media that can provide effective learning to its users. One possible solution to this problem is using Leap Motion Controller, which is a peripheral device that can read the shape and movement of the user's hand. In this final project, a need analysis for an Indonesian sign language learning media utilizing the Leap Motion Controller is carried out. From the result of the analysis, various needs of the application to be built are defined, as well as application designs to utilize the Leap Motion Controller as a device to support sign language lessons. The resulting application is a sign language learning application with a gesture recognition system using the Leap Motion Controller. The application is built on the Unity3D platform and is built by following the incremental software process model. After the application is completed, a functional testing is carried out using blackbox method. Three test cases were created with two input variations to test the functionality of the application. The application successfully passed the three test cases with suitable results, but there are still some problems that can be found and improved in the resulting application.