3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING
Instruction to do activities from home as a result of the COVID-19 pandemic has made the educational institutions in Indonesia to apply distance learning methods. This distance learning system makes it difficult for practical learning because the absence of face-to-face session. Extended reality...
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id-itb.:543292021-03-16T06:06:01Z3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING Atikah Belinda, Clarissa Indonesia Final Project distance learning, extended reality, design review, 3D content INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/54329 Instruction to do activities from home as a result of the COVID-19 pandemic has made the educational institutions in Indonesia to apply distance learning methods. This distance learning system makes it difficult for practical learning because the absence of face-to-face session. Extended reality technology that allows the real-world simulations being done in virtual environment has the opportunity to help distance learning problems and to prepare students for industry 4.0 and society 5.0. The research approach is carried out by conducting literature studies, data triangulation (interviews with students and lecturers concerning courses with hands on method) and analyzing data in order to obtain product requirements. The final design decision was in the form of a scanning rig product which use would be accompanied by the use of a structured light 3D scanner to scan real objects into 3D models, furthermore continued with the use of VR software "Gravity Sketch" for design review process. text |
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Institut Teknologi Bandung |
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Indonesia Indonesia |
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Institut Teknologi Bandung |
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Indonesia |
description |
Instruction to do activities from home as a result of the COVID-19 pandemic has
made the educational institutions in Indonesia to apply distance learning
methods. This distance learning system makes it difficult for practical learning
because the absence of face-to-face session.
Extended reality technology that allows the real-world simulations being done in
virtual environment has the opportunity to help distance learning problems and to
prepare students for industry 4.0 and society 5.0.
The research approach is carried out by conducting literature studies, data
triangulation (interviews with students and lecturers concerning courses with
hands on method) and analyzing data in order to obtain product requirements.
The final design decision was in the form of a scanning rig product which use
would be accompanied by the use of a structured light 3D scanner to scan real
objects into 3D models, furthermore continued with the use of VR software
"Gravity Sketch" for design review process. |
format |
Final Project |
author |
Atikah Belinda, Clarissa |
spellingShingle |
Atikah Belinda, Clarissa 3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING |
author_facet |
Atikah Belinda, Clarissa |
author_sort |
Atikah Belinda, Clarissa |
title |
3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING |
title_short |
3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING |
title_full |
3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING |
title_fullStr |
3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING |
title_full_unstemmed |
3D CONTENT SERVICE DESIGN WITH EXTENDED REALITY TECHNOLOGY FOR DISTANCE LEARNING |
title_sort |
3d content service design with extended reality technology for distance learning |
url |
https://digilib.itb.ac.id/gdl/view/54329 |
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1822273857890811904 |