LEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING

Officer training is part of the initial process before data collecting is held. During the Covid-19 pandemic, BPS-Statistics Indonesia conducted online training. Online training raises several problems, namely participants lack of understanding of concepts, lack of motivation to learn and lack...

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Main Author: Rozi, Fahrur
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/55252
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:55252
spelling id-itb.:552522021-06-16T15:50:15ZLEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING Rozi, Fahrur Indonesia Theses e-learning, 3D simulation game, adaptive, framework, fuzzy logic INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/55252 Officer training is part of the initial process before data collecting is held. During the Covid-19 pandemic, BPS-Statistics Indonesia conducted online training. Online training raises several problems, namely participants lack of understanding of concepts, lack of motivation to learn and lack of field practice. Previous research has found a solution, namely training using e-learning based on 3D simulation games. However, this research still provides the same learning strategies for all participants even though the training participants have different levels of knowledge. Therefore, this study proposes an e-learning method based on 3D simulation games by adding an adaptive element to the learning material. With this method, training participants are expected to experience more real practice as well as adaptation of learning materials in the field so as to increase motivation and understanding. This research used Design Research Method (DRM) methodology which produces a framework by combining a simulation game design framework in a multiuser 3D virtual learning environment and an adaptive gamification framework for adapting learning materials. The element as an adaptive criteria is the level of knowledge measured using fuzzy logic. The proposed framework was then implemented on 30 respondents and the learning outcomes were compared with conventional methods for 30 respondents. The results evaluation showed that the learning motivation of participants using the proposed e-learning method was higher than conventional online training. With a 95% confidence level, the proposed e-learning method was able to improve the understanding of participants, with an increase in the value of 25.01%. With a confidence level of 90%, the increase in participants understanding of the proposed e-learning method was higher than conventional online training methods, with an average difference of 9.11 points. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Officer training is part of the initial process before data collecting is held. During the Covid-19 pandemic, BPS-Statistics Indonesia conducted online training. Online training raises several problems, namely participants lack of understanding of concepts, lack of motivation to learn and lack of field practice. Previous research has found a solution, namely training using e-learning based on 3D simulation games. However, this research still provides the same learning strategies for all participants even though the training participants have different levels of knowledge. Therefore, this study proposes an e-learning method based on 3D simulation games by adding an adaptive element to the learning material. With this method, training participants are expected to experience more real practice as well as adaptation of learning materials in the field so as to increase motivation and understanding. This research used Design Research Method (DRM) methodology which produces a framework by combining a simulation game design framework in a multiuser 3D virtual learning environment and an adaptive gamification framework for adapting learning materials. The element as an adaptive criteria is the level of knowledge measured using fuzzy logic. The proposed framework was then implemented on 30 respondents and the learning outcomes were compared with conventional methods for 30 respondents. The results evaluation showed that the learning motivation of participants using the proposed e-learning method was higher than conventional online training. With a 95% confidence level, the proposed e-learning method was able to improve the understanding of participants, with an increase in the value of 25.01%. With a confidence level of 90%, the increase in participants understanding of the proposed e-learning method was higher than conventional online training methods, with an average difference of 9.11 points.
format Theses
author Rozi, Fahrur
spellingShingle Rozi, Fahrur
LEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING
author_facet Rozi, Fahrur
author_sort Rozi, Fahrur
title LEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING
title_short LEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING
title_full LEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING
title_fullStr LEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING
title_full_unstemmed LEARNING MATERIAL ADAPTATION ON 3D SIMULATION GAME BASED E-LEARNING CASE STUDY: OFFICERS TRAINING OF STATISTICAL WORKING AREAS MAPPING AND UPDATING
title_sort learning material adaptation on 3d simulation game based e-learning case study: officers training of statistical working areas mapping and updating
url https://digilib.itb.ac.id/gdl/view/55252
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