PERANCANGAN DESAIN BOARDGAME EDUKASI SEBAGAI UPAYA PENCEGAHAN SEXUAL ABUSE UNTUK ANAK USIA 8-11 TAHUN

In 2020, there are 2.556 sexual abuse on children cases recorded in Indonesia by Online Information System of Women and Children Protection (Simfoni PPA). Those sexual abuse on children is similar with iceberg phenomenon; the reported cases are just fractions of the actual numbers of cases, where...

Full description

Saved in:
Bibliographic Details
Main Author: Danardono, Ignatius
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/55987
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:In 2020, there are 2.556 sexual abuse on children cases recorded in Indonesia by Online Information System of Women and Children Protection (Simfoni PPA). Those sexual abuse on children is similar with iceberg phenomenon; the reported cases are just fractions of the actual numbers of cases, where more cases had not been reported. Education about danger signals, predators, and certain situations is one of the prevention of sexual abuse on children. The education method has to be suitable and convenient for the education’s target who are children in 8-11 of age. In this range of age, children still play a lot, start to be more social with their surroundings, and start to be capable of logical thinking. Besides the children, the education aims for the parents to be more aware. Therefore, this research is conducted as a step to prevent sexual abuse on children with product design as a proposal. Board game as a media is intended to educate children and parents about danger signals that could build stronger bond between them in a pleasant way.