ADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH
Financial literacy is knowledge of financial concepts and risks, as well as skills in making effective decisions in various financial contexts (OECD, 2013). Adolescents have a low level of financial literacy, even though financial literacy is important for adolescents to reach maturity. In Ind...
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id-itb.:561302021-06-21T13:08:02ZADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH Sekar Adinda, Kintan Indonesia Final Project financial literacy, adolescents, gamification, user-centered design, usability, user experience, effective to use, easy to learn, motivating, prototype INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/56130 Financial literacy is knowledge of financial concepts and risks, as well as skills in making effective decisions in various financial contexts (OECD, 2013). Adolescents have a low level of financial literacy, even though financial literacy is important for adolescents to reach maturity. In Indonesia, the level of financial literacy of adults is also low, even though most teenagers depend on their relatives, especially their parents, as a source of their financial knowledge. Therefore, we need a solution that allows teenagers to get additional financial literacy. The solution built is an interaction design for adolescent financial literacy applications with a user-centered design approach based on ISO 9241-210: 2010 accompanied by gamification. The limitation taken in this final project is the application of financial literacy on a mobile platform with a target user of junior high and senior high school students. The end result of the solution is a highfidelity prototype. Based on the user research conducted, the appropriate usability goals for this application are effective to use and easy to learn, while the appropriate user experience goals are motivating. Based on usability testing, the application succeeded in achieving effective to use with a completion rate of 100% and easy to learn with a SEQ value of 6.76 out of 7. The application also has good usability based on the SUS value of 88.33 out of 100. Meanwhile, the application succeeded in achieving motivating with an IMI value of the interest/enjoyment subscale of 6.33 out of 7 and the value/usefulness subscale of 6.57 out of 7 text |
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Financial literacy is knowledge of financial concepts and risks, as well as skills in
making effective decisions in various financial contexts (OECD, 2013).
Adolescents have a low level of financial literacy, even though financial literacy is
important for adolescents to reach maturity. In Indonesia, the level of financial
literacy of adults is also low, even though most teenagers depend on their
relatives, especially their parents, as a source of their financial knowledge.
Therefore, we need a solution that allows teenagers to get additional financial
literacy. The solution built is an interaction design for adolescent financial literacy
applications with a user-centered design approach based on ISO 9241-210: 2010
accompanied by gamification. The limitation taken in this final project is the
application of financial literacy on a mobile platform with a target user of junior
high and senior high school students. The end result of the solution is a highfidelity prototype. Based on the user research conducted, the appropriate usability
goals for this application are effective to use and easy to learn, while the
appropriate user experience goals are motivating. Based on usability testing, the
application succeeded in achieving effective to use with a completion rate of
100% and easy to learn with a SEQ value of 6.76 out of 7. The application also
has good usability based on the SUS value of 88.33 out of 100. Meanwhile, the
application succeeded in achieving motivating with an IMI value of the
interest/enjoyment subscale of 6.33 out of 7 and the value/usefulness subscale of
6.57 out of 7 |
format |
Final Project |
author |
Sekar Adinda, Kintan |
spellingShingle |
Sekar Adinda, Kintan ADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH |
author_facet |
Sekar Adinda, Kintan |
author_sort |
Sekar Adinda, Kintan |
title |
ADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH |
title_short |
ADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH |
title_full |
ADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH |
title_fullStr |
ADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH |
title_full_unstemmed |
ADOLESCENT FINANCIAL LITERACY APPLICATION INTERACTION DESIGN USING USER-CENTERED DESIGN APPROACH |
title_sort |
adolescent financial literacy application interaction design using user-centered design approach |
url |
https://digilib.itb.ac.id/gdl/view/56130 |
_version_ |
1822002270464638976 |