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Abstract: <br /> <br /> <br /> <br /> <br /> On the computer game that can be played online and uses many characters of Avatar, each player identity can be viewed here. That identity can be viewed on the Avatar chosen by the player, that realized it or not, might b...
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id-itb.:56432017-09-27T14:46:46Z#TITLE_ALTERNATIVE# Surahman (NIM 271 04 012), Adi Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/5643 Abstract: <br /> <br /> <br /> <br /> <br /> On the computer game that can be played online and uses many characters of Avatar, each player identity can be viewed here. That identity can be viewed on the Avatar chosen by the player, that realized it or not, might be the representation of his or her own real character. <br /> <br /> <br /> <br /> <br /> <br /> The method used to research the self identity of each game player is an approach of psycho-analysis to find out the real personality type appeared from each player in choosing avatar in that computer game. The main focus of this analysis is to find out the bound between the avatar and the real character of its player. <br /> <br /> <br /> <br /> <br /> <br /> Result in this research showed that choosing the avatar in that computer game is being taken by the player, as an compensation or internalization of that game player himself; whether he realized it or not. Each avatar in a game can represent one or more than one humans character, and that avatar was chosen by the process conscious minds or unconscious minds. There is a possibility of changing the avatar when they need to go to higher level and this changing is to make them look more superior, whether the willing to change came from himself as a player or from the support of other. The bound between avatar and the characters player can be seen more clearly if the computer game they take participation on has many choices of avatar as the one may find in the massively multiplayer game <br /> text |
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Abstract: <br />
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On the computer game that can be played online and uses many characters of Avatar, each player identity can be viewed here. That identity can be viewed on the Avatar chosen by the player, that realized it or not, might be the representation of his or her own real character. <br />
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The method used to research the self identity of each game player is an approach of psycho-analysis to find out the real personality type appeared from each player in choosing avatar in that computer game. The main focus of this analysis is to find out the bound between the avatar and the real character of its player. <br />
<br />
<br />
<br />
<br />
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Result in this research showed that choosing the avatar in that computer game is being taken by the player, as an compensation or internalization of that game player himself; whether he realized it or not. Each avatar in a game can represent one or more than one humans character, and that avatar was chosen by the process conscious minds or unconscious minds. There is a possibility of changing the avatar when they need to go to higher level and this changing is to make them look more superior, whether the willing to change came from himself as a player or from the support of other. The bound between avatar and the characters player can be seen more clearly if the computer game they take participation on has many choices of avatar as the one may find in the massively multiplayer game <br />
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Surahman (NIM 271 04 012), Adi |
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Surahman (NIM 271 04 012), Adi #TITLE_ALTERNATIVE# |
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Surahman (NIM 271 04 012), Adi |
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Surahman (NIM 271 04 012), Adi |
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https://digilib.itb.ac.id/gdl/view/5643 |
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