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ABSTRACT: <br /> <br /> <br /> <br /> <br /> Games approach with bimatrix (2x2) is used to analyze the contemporary conflict between Indonesia and rebellion in Papua. Although there is no deterministic solution from games theory can be reached, but the model that p...

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Main Author: Febri (NIM 10102067), Ardian
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/5766
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:5766
spelling id-itb.:57662017-09-27T11:43:02Z#TITLE_ALTERNATIVE# Febri (NIM 10102067), Ardian Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/5766 ABSTRACT: <br /> <br /> <br /> <br /> <br /> Games approach with bimatrix (2x2) is used to analyze the contemporary conflict between Indonesia and rebellion in Papua. Although there is no deterministic solution from games theory can be reached, but the model that produce by this approach can help to find the best solution for the 40 years dispute. Modeling of this dispute is limited after reformation in Indonesia (1998) and focused after special autonomy given for Papua. Theory of moves approach where each player can choose initial state preference, it can give dynamic modeling according to real life. Equilibrium will induce when all of the players decide not to make other moves. In real life, it is not simply, not every game has complete information. This problem can be solved by theory of moves learning. This approach gives the player to predict the optimal <br /> <br /> <br /> <br /> <br /> equilibrium without knowledge about opponent strategy. The equilibrium can be in one state or can be non myopic equilibrium. This equilibrium is the solution recommendation for the conflict. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description ABSTRACT: <br /> <br /> <br /> <br /> <br /> Games approach with bimatrix (2x2) is used to analyze the contemporary conflict between Indonesia and rebellion in Papua. Although there is no deterministic solution from games theory can be reached, but the model that produce by this approach can help to find the best solution for the 40 years dispute. Modeling of this dispute is limited after reformation in Indonesia (1998) and focused after special autonomy given for Papua. Theory of moves approach where each player can choose initial state preference, it can give dynamic modeling according to real life. Equilibrium will induce when all of the players decide not to make other moves. In real life, it is not simply, not every game has complete information. This problem can be solved by theory of moves learning. This approach gives the player to predict the optimal <br /> <br /> <br /> <br /> <br /> equilibrium without knowledge about opponent strategy. The equilibrium can be in one state or can be non myopic equilibrium. This equilibrium is the solution recommendation for the conflict.
format Final Project
author Febri (NIM 10102067), Ardian
spellingShingle Febri (NIM 10102067), Ardian
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author_facet Febri (NIM 10102067), Ardian
author_sort Febri (NIM 10102067), Ardian
title #TITLE_ALTERNATIVE#
title_short #TITLE_ALTERNATIVE#
title_full #TITLE_ALTERNATIVE#
title_fullStr #TITLE_ALTERNATIVE#
title_full_unstemmed #TITLE_ALTERNATIVE#
title_sort #title_alternative#
url https://digilib.itb.ac.id/gdl/view/5766
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