MODULAR URBAN TOYS PLATFORM DESIGN WITH SIMULATED COMPETITION FOR EARLY ADOLESCENT CHILDREN (10-15 YEARS)

Early adolescence is a period where children have started to experience changes both physically, emotionally and psychologically. Meanwhile, the education system in Indonesia is very fixated on convergent thinking methods which severely limit the creativity of the child. If not properly guided, a...

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Bibliographic Details
Main Author: Husein, Nawwaf
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/58121
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:Early adolescence is a period where children have started to experience changes both physically, emotionally and psychologically. Meanwhile, the education system in Indonesia is very fixated on convergent thinking methods which severely limit the creativity of the child. If not properly guided, adolescents will lose direction and will not uphold creative thinking patterns during their growth development. Psychologically, early adolescence is a period where children begin to want to compete with their peers and to seek validation. The child will start to try many new things, following their friend's steps both for good and bad in hope of wanting to be recognized by others. Coupled with the proliferation of entertainment media in digital form that makes them addicted and often forgets the potential for creativity they have because they are too busy to be doctrinaire from outside factors. Therefore an alternative educational game media is needed that can hone their creativity through the desire of adolescents to compete fairly and healthily, seeing the many stigma among teenagers that toys are only for infants and are no longer fun for them. By following the trend and development of Urban Toys in Indonesia, various potentials have been opened to develop a toy that they can make as a healthy hobby, which is certainly good for nurturing their creativity.