DESIGN OF INTERACTIVE BOOK APP ABOUT DIGITAL CITIZENSHIP CONCEPT FOR YOUNG CHILDREN (8-10 YEARS)

Digital media and the internet are now a basic necessity for some groups, especially among children and adolescents as supporting academic needs, social interaction and entertainment. The high of internet penetration rate is not directly proportional to the level of understanding of digital liter...

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Bibliographic Details
Main Author: Fatharani, Hanifah
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/58155
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:Digital media and the internet are now a basic necessity for some groups, especially among children and adolescents as supporting academic needs, social interaction and entertainment. The high of internet penetration rate is not directly proportional to the level of understanding of digital literacy in Indonesian society. The form of lack of digital literacy such as misinformation, hoaxes, cyberbullying, plagiarism, discrimination, hate speech, hacking, game addiction and pornography. The process of digital literacy education must begin to be introduced from an early age with structured digital literacy education procedures, both in the family environment and in the school environment. Therefore, the design of interactive media in the form of an application book was created with the aim of introducing the concept of Digital Citizenship with attractive methods to children aged 8-10 years. Digital literacy and digital ethics as elements of digital citizenship will be discussed approach through a gamebased learning that focuses on the development of digital literacy through cultural, cognitive, and communicative aspects. The output is interactive media that loaded with digital literacy, which can be used as a digital-based learning support starting from the family environment