AUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG)

Augmented reality technology is used by museums to improve people’s interest in cultural heritage, improve visitor engagement in museums, and make it easier for augmented reality application users to view museum collections. This study applies augmented reality technology to increase availability...

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Bibliographic Details
Main Author: Hadhyana, Raka
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/58838
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:58838
spelling id-itb.:588382021-09-06T08:29:52ZAUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG) Hadhyana, Raka Indonesia Final Project Augmented Reality, Marker-based AR, Markerless AR. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/58838 Augmented reality technology is used by museums to improve people’s interest in cultural heritage, improve visitor engagement in museums, and make it easier for augmented reality application users to view museum collections. This study applies augmented reality technology to increase availability and facilitate accessibility for studying natural and cultural objects. This study also compares marker-based and marker-less AR methods through user studies. Analyses are conducted to obtain system requirements specifications and the application design. The augmented reality application for displaying collections of Bandung Geology Museum is implemented using the ARCore SDK and the Sceneform library. This application provides two choices of augmented reality methods that can be used, namely marker-based AR and markerless AR so that comparison methods are easier to do. This application has been tested in a black-box test to test the functionality requirements. The test results show that the implementation of the application has achieved the functionality requirements and has been built in accordance with the application design. The user study shows that the two methods used in augmented reality-based applications that are built have a fairly good usability value. Meanwhile, in terms of performance, the marker-based method is superior to the markerless method. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Augmented reality technology is used by museums to improve people’s interest in cultural heritage, improve visitor engagement in museums, and make it easier for augmented reality application users to view museum collections. This study applies augmented reality technology to increase availability and facilitate accessibility for studying natural and cultural objects. This study also compares marker-based and marker-less AR methods through user studies. Analyses are conducted to obtain system requirements specifications and the application design. The augmented reality application for displaying collections of Bandung Geology Museum is implemented using the ARCore SDK and the Sceneform library. This application provides two choices of augmented reality methods that can be used, namely marker-based AR and markerless AR so that comparison methods are easier to do. This application has been tested in a black-box test to test the functionality requirements. The test results show that the implementation of the application has achieved the functionality requirements and has been built in accordance with the application design. The user study shows that the two methods used in augmented reality-based applications that are built have a fairly good usability value. Meanwhile, in terms of performance, the marker-based method is superior to the markerless method.
format Final Project
author Hadhyana, Raka
spellingShingle Hadhyana, Raka
AUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG)
author_facet Hadhyana, Raka
author_sort Hadhyana, Raka
title AUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG)
title_short AUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG)
title_full AUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG)
title_fullStr AUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG)
title_full_unstemmed AUGMENTED REALITY-BASED APPLICATION FOR DISPLAYING COLLECTION OF NATURAL AND CULTURAL OBJECTS (CASE STUDY: MUSEUM GEOLOGY BANDUNG)
title_sort augmented reality-based application for displaying collection of natural and cultural objects (case study: museum geology bandung)
url https://digilib.itb.ac.id/gdl/view/58838
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