DIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH
Digital eye strain is a combination of eye or vision problems associated with the use of digital screens. In addition, DES can reduce a person's productivity and quality of life. Basically, DES is caused by the high intensity of use of digital screens. Since the spread of COVID-19 increased i...
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id-itb.:588432021-09-06T08:41:52ZDIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH Fariz Luthfan Wakan, Muhammad Indonesia Final Project digital eye strain, eye health, COVID-19, user-centered design, gamification INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/58843 Digital eye strain is a combination of eye or vision problems associated with the use of digital screens. In addition, DES can reduce a person's productivity and quality of life. Basically, DES is caused by the high intensity of use of digital screens. Since the spread of COVID-19 increased in Indonesia, the duration of using digital screens for everyone has increased dramatically, everyone's risk of DES increases. Currently, there’re many eye health apps in the community. However, existing apps still cannot meet their goals and needs, especially helping to maintain their motivation for eye health. Therefore, BetterEyes is designed with a user-centered design approach with gamification to keep them motivated. Survey and user interviews were conducted to understand their behavior and problems. Designing BetterEyes was done in 2 iterations. Usability testing is conducted in each iteration to evaluate the usability goals and user experience goals; effective use, easy to learn, and motivating. The results in the last iteration showed the prototype designed was effective (100% completion rate), easy to learn (SEQ score 6.7 out of 7), and also motivating (IMI score 6.09 out of 7). In addition, the usability aspect of the prototype as a whole is also categorized in the acceptable with an A score (SUS score 97.5 out of 100). Based on these results, it can be concluded that the designs are able to meet the goals and needs of the users in protecting their eyes from DES. text |
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Digital eye strain is a combination of eye or vision problems associated with the use of digital
screens. In addition, DES can reduce a person's productivity and quality of life. Basically, DES is
caused by the high intensity of use of digital screens. Since the spread of COVID-19 increased in
Indonesia, the duration of using digital screens for everyone has increased dramatically, everyone's
risk of DES increases. Currently, there’re many eye health apps in the community. However,
existing apps still cannot meet their goals and needs, especially helping to maintain their
motivation for eye health. Therefore, BetterEyes is designed with a user-centered design approach
with gamification to keep them motivated. Survey and user interviews were conducted to
understand their behavior and problems. Designing BetterEyes was done in 2 iterations. Usability
testing is conducted in each iteration to evaluate the usability goals and user experience goals;
effective use, easy to learn, and motivating. The results in the last iteration showed the prototype
designed was effective (100% completion rate), easy to learn (SEQ score 6.7 out of 7), and also
motivating (IMI score 6.09 out of 7). In addition, the usability aspect of the prototype as a whole
is also categorized in the acceptable with an A score (SUS score 97.5 out of 100). Based on these
results, it can be concluded that the designs are able to meet the goals and needs of the users in
protecting their eyes from DES. |
format |
Final Project |
author |
Fariz Luthfan Wakan, Muhammad |
spellingShingle |
Fariz Luthfan Wakan, Muhammad DIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH |
author_facet |
Fariz Luthfan Wakan, Muhammad |
author_sort |
Fariz Luthfan Wakan, Muhammad |
title |
DIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH |
title_short |
DIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH |
title_full |
DIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH |
title_fullStr |
DIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH |
title_full_unstemmed |
DIGITAL EYE STRAIN APP INTERACTION DESIGN WITH USERCENTERED DESIGN APPROACH |
title_sort |
digital eye strain app interaction design with usercentered design approach |
url |
https://digilib.itb.ac.id/gdl/view/58843 |
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