EFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND)

Virtual reality is a transformative medium for narrative storytelling, where content creators can completely place viewers directly into the story. The immersive experience provided can hinder the audience's focus on the content of the story. Immersive storytelling presents enormous creative...

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Main Author: Cahyo Kusumo Wibowo, Eko
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/61571
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:61571
spelling id-itb.:615712021-09-27T08:10:10ZEFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND) Cahyo Kusumo Wibowo, Eko Indonesia Theses Crow the legend, animation, cinematographic, virtual reality, immersion INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/61571 Virtual reality is a transformative medium for narrative storytelling, where content creators can completely place viewers directly into the story. The immersive experience provided can hinder the audience's focus on the content of the story. Immersive storytelling presents enormous creative challenges and opportunities, one of which is how to balance audience participation in the film but not forget to pay attention to the narrative of the story. The animated film Crow: The Legend (2018) is an animation that has a good storytelling and is able to provide an immersive experience to the audience. This animation is considered successful in balancing immersion and storytelling, one of which is because it won an award in the Immersive Storytelling Narrative VR category at My Hero Film Festival 2018. This study aims to examine how the cinematographic aspects commonly used in conventional films are used to create stories in virtual reality animated films. The research method used is descriptive qualitative with data analysis using the theory of cinematographic aspects and immersive aspects. In conventional films, aspects of the story and aspects of cinematography are used to build a visual storytelling in the film. To analyze the animation of Crow: The Legend, story and cinematographic aspects are reused in studying the animation of Crow: The Legend, and to determine the effect of spatial presence, the analysis is carried out using immersive theory which is divided into Narrative Immersion and Technical Immersion. The study found that the cinematographic aspect; perspective, continuity, cutting, composition and lighting can be adapted for VR films and generate new cinematographic elements that filmmakers can use to create virtual reality films. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Virtual reality is a transformative medium for narrative storytelling, where content creators can completely place viewers directly into the story. The immersive experience provided can hinder the audience's focus on the content of the story. Immersive storytelling presents enormous creative challenges and opportunities, one of which is how to balance audience participation in the film but not forget to pay attention to the narrative of the story. The animated film Crow: The Legend (2018) is an animation that has a good storytelling and is able to provide an immersive experience to the audience. This animation is considered successful in balancing immersion and storytelling, one of which is because it won an award in the Immersive Storytelling Narrative VR category at My Hero Film Festival 2018. This study aims to examine how the cinematographic aspects commonly used in conventional films are used to create stories in virtual reality animated films. The research method used is descriptive qualitative with data analysis using the theory of cinematographic aspects and immersive aspects. In conventional films, aspects of the story and aspects of cinematography are used to build a visual storytelling in the film. To analyze the animation of Crow: The Legend, story and cinematographic aspects are reused in studying the animation of Crow: The Legend, and to determine the effect of spatial presence, the analysis is carried out using immersive theory which is divided into Narrative Immersion and Technical Immersion. The study found that the cinematographic aspect; perspective, continuity, cutting, composition and lighting can be adapted for VR films and generate new cinematographic elements that filmmakers can use to create virtual reality films.
format Theses
author Cahyo Kusumo Wibowo, Eko
spellingShingle Cahyo Kusumo Wibowo, Eko
EFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND)
author_facet Cahyo Kusumo Wibowo, Eko
author_sort Cahyo Kusumo Wibowo, Eko
title EFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND)
title_short EFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND)
title_full EFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND)
title_fullStr EFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND)
title_full_unstemmed EFFECT OF CINEMATOGRAPHY AND VIRTUAL REALITY ON AUDIENCE PRESENCE IN ANIMATION FILM NARRATIVE (CASE STUDY: CROW: THE LEGEND)
title_sort effect of cinematography and virtual reality on audience presence in animation film narrative (case study: crow: the legend)
url https://digilib.itb.ac.id/gdl/view/61571
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