GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER

Game has experience into rapid development process and take important position in global era society. Game is an interactive media which have capabilities to give information with flexible method because two side or more communications advantages to player(s). By raising one of the Indonesian societ...

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Bibliographic Details
Main Author: Juniar
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/62220
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:62220
spelling id-itb.:622202021-12-22T08:29:50ZGAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER Juniar Indonesia Theses epic, mahabharata, game, wayang, visual character exploration INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/62220 Game has experience into rapid development process and take important position in global era society. Game is an interactive media which have capabilities to give information with flexible method because two side or more communications advantages to player(s). By raising one of the Indonesian society culture in one of traditional story in Mahabharata story form, players can learn about Mahabharata as one of Indonesian ancient script which have deep meaning and reflection in it. Methods of this research are based on qualitative because researcher are based on fenomenologis and symbol interaction in Mahabharata character design processing. The results of interpretation and observation will then connected into visual methodology which based on psychoanalitic and will be applicated into visual interactive game media. With detail apperances in Graphic User Interface, Game Character Design, Motion which visualized in Game layer, Environment or play space in gameplay as a creative and interactive storytelling, media form. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Game has experience into rapid development process and take important position in global era society. Game is an interactive media which have capabilities to give information with flexible method because two side or more communications advantages to player(s). By raising one of the Indonesian society culture in one of traditional story in Mahabharata story form, players can learn about Mahabharata as one of Indonesian ancient script which have deep meaning and reflection in it. Methods of this research are based on qualitative because researcher are based on fenomenologis and symbol interaction in Mahabharata character design processing. The results of interpretation and observation will then connected into visual methodology which based on psychoanalitic and will be applicated into visual interactive game media. With detail apperances in Graphic User Interface, Game Character Design, Motion which visualized in Game layer, Environment or play space in gameplay as a creative and interactive storytelling, media form.
format Theses
author Juniar
spellingShingle Juniar
GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER
author_facet Juniar
author_sort Juniar
title GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER
title_short GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER
title_full GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER
title_fullStr GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER
title_full_unstemmed GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER
title_sort game brawler based on wiracarita and visual element in mahabharata character
url https://digilib.itb.ac.id/gdl/view/62220
_version_ 1822276485777457152