GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER
Game has experience into rapid development process and take important position in global era society. Game is an interactive media which have capabilities to give information with flexible method because two side or more communications advantages to player(s). By raising one of the Indonesian societ...
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Online Access: | https://digilib.itb.ac.id/gdl/view/62220 |
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id-itb.:622202021-12-22T08:29:50ZGAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER Juniar Indonesia Theses epic, mahabharata, game, wayang, visual character exploration INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/62220 Game has experience into rapid development process and take important position in global era society. Game is an interactive media which have capabilities to give information with flexible method because two side or more communications advantages to player(s). By raising one of the Indonesian society culture in one of traditional story in Mahabharata story form, players can learn about Mahabharata as one of Indonesian ancient script which have deep meaning and reflection in it. Methods of this research are based on qualitative because researcher are based on fenomenologis and symbol interaction in Mahabharata character design processing. The results of interpretation and observation will then connected into visual methodology which based on psychoanalitic and will be applicated into visual interactive game media. With detail apperances in Graphic User Interface, Game Character Design, Motion which visualized in Game layer, Environment or play space in gameplay as a creative and interactive storytelling, media form. text |
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Game has experience into rapid development process and take important position in global era society. Game is an interactive media which have capabilities to give information with flexible method because two side or more communications advantages to player(s). By raising one of the Indonesian society culture in one of traditional story in Mahabharata story form, players can learn about Mahabharata as one of Indonesian ancient script which have deep meaning and reflection in it. Methods of this research are based on qualitative because researcher are based on fenomenologis and symbol interaction in Mahabharata character design processing. The results of interpretation and observation will then connected into visual methodology which based on psychoanalitic and will be applicated into visual interactive game media. With detail apperances in Graphic User Interface, Game Character Design, Motion which visualized in Game layer, Environment or play space in gameplay as a creative and interactive storytelling, media form. |
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Theses |
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Juniar |
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Juniar GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER |
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Juniar |
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Juniar |
title |
GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER |
title_short |
GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER |
title_full |
GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER |
title_fullStr |
GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER |
title_full_unstemmed |
GAME BRAWLER BASED ON WIRACARITA AND VISUAL ELEMENT IN MAHABHARATA CHARACTER |
title_sort |
game brawler based on wiracarita and visual element in mahabharata character |
url |
https://digilib.itb.ac.id/gdl/view/62220 |
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