VIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK

Set during the Covid-19 pandemic, this work is the result of observing the transition of different forms of human social interaction before and after the outbreak. The existence of technology that facilitates mass communication over long distances with the internet allows the emergence of human c...

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Main Author: Juwita, Rachmanisya
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/62564
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:62564
spelling id-itb.:625642022-01-13T10:07:08ZVIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK Juwita, Rachmanisya Indonesia Final Project Crowd, Interaction, Digital, Creative Coding INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/62564 Set during the Covid-19 pandemic, this work is the result of observing the transition of different forms of human social interaction before and after the outbreak. The existence of technology that facilitates mass communication over long distances with the internet allows the emergence of human crowds in the digital world. The movement from the real to the virtual encourages artists to also see the position of art in it. Digital Drawing and Creative Coding with P5.js, is the medium used by seeing its relevance as a new medium for works that discuss the concept of the virtual world. In the process the author reads various literatures and observes the state of the human crowd in the period before and after the pandemic and then redefines the type of crowd that is the focus of the work. Then, learn Creative Coding as the medium of choice in creating digital drawings using the P5.Js web editor. The final result of the work is set into various display drawing formats so that it can be accepted by a wider audience. Using social media, people can have new identities and create different forms of crowds. The author sees the freedom of identity to be one of the factors that influence the nature of the digital crowd. This work has figures that are described as having high individuality, it can be seen as the owners of accounts on social media are free to manipulate their identities. However, the limitations of interaction and sensation are also felt by the author when he is in the digital social space. Monotonous and repetitive motion applied to images with Creative Coding, representing it. Digital crowding cannot completely replace the real crowd sensation. Through creative coding, the writer can create and transfer works to digital containers and can take advantage of existing features both in manipulation of works and publication of works. Interaction between the work and the observer can also be done. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Set during the Covid-19 pandemic, this work is the result of observing the transition of different forms of human social interaction before and after the outbreak. The existence of technology that facilitates mass communication over long distances with the internet allows the emergence of human crowds in the digital world. The movement from the real to the virtual encourages artists to also see the position of art in it. Digital Drawing and Creative Coding with P5.js, is the medium used by seeing its relevance as a new medium for works that discuss the concept of the virtual world. In the process the author reads various literatures and observes the state of the human crowd in the period before and after the pandemic and then redefines the type of crowd that is the focus of the work. Then, learn Creative Coding as the medium of choice in creating digital drawings using the P5.Js web editor. The final result of the work is set into various display drawing formats so that it can be accepted by a wider audience. Using social media, people can have new identities and create different forms of crowds. The author sees the freedom of identity to be one of the factors that influence the nature of the digital crowd. This work has figures that are described as having high individuality, it can be seen as the owners of accounts on social media are free to manipulate their identities. However, the limitations of interaction and sensation are also felt by the author when he is in the digital social space. Monotonous and repetitive motion applied to images with Creative Coding, representing it. Digital crowding cannot completely replace the real crowd sensation. Through creative coding, the writer can create and transfer works to digital containers and can take advantage of existing features both in manipulation of works and publication of works. Interaction between the work and the observer can also be done.
format Final Project
author Juwita, Rachmanisya
spellingShingle Juwita, Rachmanisya
VIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK
author_facet Juwita, Rachmanisya
author_sort Juwita, Rachmanisya
title VIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK
title_short VIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK
title_full VIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK
title_fullStr VIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK
title_full_unstemmed VIRTUAL CROWD - REPRESENTATION OF DIGITAL CROWDING USING CREATIVE CODING TO DIGITAL ARTWORK
title_sort virtual crowd - representation of digital crowding using creative coding to digital artwork
url https://digilib.itb.ac.id/gdl/view/62564
_version_ 1822004118476029952