DESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER

Museums play a very important role in the development of national culture, especially in national education because museums provide a source of information covering all aspects and the environment cultivated by humans. In modern times, museums have a way of attracting visitors by presenting vario...

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Main Author: Putra Sari, Bilyan
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/63049
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:63049
spelling id-itb.:630492022-01-25T08:06:46ZDESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER Putra Sari, Bilyan Indonesia Theses Augmented reality, Interactive Displays, Museums, Teens , Technology INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/63049 Museums play a very important role in the development of national culture, especially in national education because museums provide a source of information covering all aspects and the environment cultivated by humans. In modern times, museums have a way of attracting visitors by presenting various types of information media using a touch of digital technology so that the museum's image is not considered rigid for the current generation. With the use of interactive digital technology at the museum, it is hoped that the KWA Bantimurung butterfly museum will be more interesting to visit and for interactive learning to be able to invite visitors to involve their thoughts, sight, hearing, and skills in obtaining educational information. This design aims to design an information media that can provide understanding and experience new for visitors to the butterfly museum KWA Bantimurung Kab. Maros especially for teenagers, as well as making the delivery of information more interesting and able to make teenagers feel interested in using it, so that it can make users aware of the information contained in the collections/exhibition objects contained in the butterfly museum KWA Bantimurung, Maros Regency. The method used in this design is a qualitative method with approach design thinking that will be used for approaches in designing products that are solutions to problems that have been obtained. In this method, the center or main focus is the end-user of the results of the design/design of the solution. Through this design, it was found one of the information media that provides new understanding and experience for visitors to the KWA Bantimurung Butterfly Museum in gaining an understanding of the collections/showpieces presented at the museum text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Museums play a very important role in the development of national culture, especially in national education because museums provide a source of information covering all aspects and the environment cultivated by humans. In modern times, museums have a way of attracting visitors by presenting various types of information media using a touch of digital technology so that the museum's image is not considered rigid for the current generation. With the use of interactive digital technology at the museum, it is hoped that the KWA Bantimurung butterfly museum will be more interesting to visit and for interactive learning to be able to invite visitors to involve their thoughts, sight, hearing, and skills in obtaining educational information. This design aims to design an information media that can provide understanding and experience new for visitors to the butterfly museum KWA Bantimurung Kab. Maros especially for teenagers, as well as making the delivery of information more interesting and able to make teenagers feel interested in using it, so that it can make users aware of the information contained in the collections/exhibition objects contained in the butterfly museum KWA Bantimurung, Maros Regency. The method used in this design is a qualitative method with approach design thinking that will be used for approaches in designing products that are solutions to problems that have been obtained. In this method, the center or main focus is the end-user of the results of the design/design of the solution. Through this design, it was found one of the information media that provides new understanding and experience for visitors to the KWA Bantimurung Butterfly Museum in gaining an understanding of the collections/showpieces presented at the museum
format Theses
author Putra Sari, Bilyan
spellingShingle Putra Sari, Bilyan
DESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER
author_facet Putra Sari, Bilyan
author_sort Putra Sari, Bilyan
title DESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER
title_short DESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER
title_full DESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER
title_fullStr DESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER
title_full_unstemmed DESIGN OF INTERACTIVE DISPLAY OF THE KWA BANTIMURUNG BUTTERFLY MUSEUM BASED ON AUGMENTED REALITY FOR TEENAGE TRAVELER
title_sort design of interactive display of the kwa bantimurung butterfly museum based on augmented reality for teenage traveler
url https://digilib.itb.ac.id/gdl/view/63049
_version_ 1822932079280652288