EVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL

The current work environment has changed a lot, most of the work is dominated by mental workload. The imbalance between mental workload and cognitive capacity will cause stress to workers. Stress experienced by workers can affect the performance as well as the physical and mental health of workers....

Full description

Saved in:
Bibliographic Details
Main Author: Hadelsy Diananda, Aulia
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/63636
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:63636
spelling id-itb.:636362022-02-21T15:21:10ZEVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL Hadelsy Diananda, Aulia Indonesia Final Project exergame, VR, stress. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/63636 The current work environment has changed a lot, most of the work is dominated by mental workload. The imbalance between mental workload and cognitive capacity will cause stress to workers. Stress experienced by workers can affect the performance as well as the physical and mental health of workers. One alternative that can be done to reduce stress due to mental workload is to exercise or do physical activity. Sports can be done using virtual reality (VR) based exergame where exergame is a combination of physical exercise and playing games. There are many types of exergames so the experience provided by each game is different. This experience can affect the mental state of the player. Player experience can also be affected by presence. The purpose of this study was to evaluate stress reduction in the use of different types of VR exergames. This study uses two types of exergame, namely dance exergame and workout exergame. 21 participants were asked to try both types of exergame. Each participant was asked to perform a visual search task and a memory task as a mental workload assignment. Furthermore, participants will play each game for ± 10 minutes. The parameters measured were qualitative stress levels using STAI-S, mental and physical workload measurements using HRV measurements, the presence using PQ, and playing experience using GUESS. The results of this study are qualitative, there is no significant difference in stress reduction of the two types of games. From a quantitative point of view, there are significant differences in the HF parameters, mean RR, mean HR, and LF/HF ratio when doing mental workloads and after playing VR. So, it can be concluded that exercise-based exergame can reduce stress better than dance-based exergame. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The current work environment has changed a lot, most of the work is dominated by mental workload. The imbalance between mental workload and cognitive capacity will cause stress to workers. Stress experienced by workers can affect the performance as well as the physical and mental health of workers. One alternative that can be done to reduce stress due to mental workload is to exercise or do physical activity. Sports can be done using virtual reality (VR) based exergame where exergame is a combination of physical exercise and playing games. There are many types of exergames so the experience provided by each game is different. This experience can affect the mental state of the player. Player experience can also be affected by presence. The purpose of this study was to evaluate stress reduction in the use of different types of VR exergames. This study uses two types of exergame, namely dance exergame and workout exergame. 21 participants were asked to try both types of exergame. Each participant was asked to perform a visual search task and a memory task as a mental workload assignment. Furthermore, participants will play each game for ± 10 minutes. The parameters measured were qualitative stress levels using STAI-S, mental and physical workload measurements using HRV measurements, the presence using PQ, and playing experience using GUESS. The results of this study are qualitative, there is no significant difference in stress reduction of the two types of games. From a quantitative point of view, there are significant differences in the HF parameters, mean RR, mean HR, and LF/HF ratio when doing mental workloads and after playing VR. So, it can be concluded that exercise-based exergame can reduce stress better than dance-based exergame.
format Final Project
author Hadelsy Diananda, Aulia
spellingShingle Hadelsy Diananda, Aulia
EVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL
author_facet Hadelsy Diananda, Aulia
author_sort Hadelsy Diananda, Aulia
title EVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL
title_short EVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL
title_full EVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL
title_fullStr EVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL
title_full_unstemmed EVALUASI PENGGUNAAN EXERGAME BERBASIS VIRTUAL REALITY SEBAGAI PENURUN STRES AKIBAT BEBAN KERJA MENTAL
title_sort evaluasi penggunaan exergame berbasis virtual reality sebagai penurun stres akibat beban kerja mental
url https://digilib.itb.ac.id/gdl/view/63636
_version_ 1822004353565720576