DIGITAL INTERACTION MODEL OF DESIGN FIELD'S ONLINE LEARNING IN INDONESIA
Societal changes due to technology's advancement affect the delivery of information, becoming interactive and connected. This phenomenon has led to changes in learning patterns and strategies that rely more on online media use. Design education is generally dominated by experiential learning...
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Format: | Dissertations |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/64571 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Societal changes due to technology's advancement affect the delivery of
information, becoming interactive and connected. This phenomenon has led to
changes in learning patterns and strategies that rely more on online media use.
Design education is generally dominated by experiential learning through sense
sensitivity, logic, and motor skills training to form critical, appreciative, and
creative characters. Guidance and discussion activities build an understanding of
tacit knowledge. The research conducted a mixed-method approach to examine this
problem, with a case study on the Visual Communication Design (VCD) study
program at Telkom University and comparing the VCD study program at the
Bandung Institute of Technology. User experience is used to measure student
experience in online learning. Case studies are carried out in the theoretical course
with a visual-based approach and the practice course with an experiential learning
approach at the primary level. The results show that both methods provide a positive
user experience in online learning. These results are related to positive perceptions
of function and emotions on teaching materials, activities, and online learning
environments. Departing from collaborative practice lectures between lecturers and
students, observations and interviews of studio lectures using an online
collaborative platform were conducted. This study shows deep engagement when
interaction and collaboration occur, emphasising oral communication while
interacting with visual displays. From the study results of practical lectures and
studios, the research formed online learning of the design field collaboration model.
Furthermore, the human content and supporting factors studied in theory, practice
and studio lectures create a digital interaction model for online learning of the
design field. This interaction shows a change in the behaviour of students and
lecturers in obtaining knowledge compared to face-to-face lectures. Knowledge
from external sources is obtained by exploring information and looking for related
patterns to form a new understanding. Through online learning, design knowledge
is not only transferable but can be shared and evolved. |
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