IMPROVING FARMER PARTICIPATION IN DIGITAL PLATFORM BY USING GAMIFICATION: AN AGENT- BASED MODEL APPROACH
Digital agriculture emerges as a new method for effectively managing coordination in agriculture. It improves the agricultural system by reinforcing agriculture coordination through adequate knowledge sharing as an outcome of data and information sharing. Unfortunately, the adoption rate of digit...
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Main Author: | |
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/64694 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Digital agriculture emerges as a new method for effectively managing coordination
in agriculture. It improves the agricultural system by reinforcing agriculture
coordination through adequate knowledge sharing as an outcome of data and
information sharing. Unfortunately, the adoption rate of digital agricultural
technology by smallholder farmers in Indonesia remains low. Personality
dimensions and low motivation of farmers are reasons for this low adoption rate.
With these considerations in mind, it is essential to determine the right policies to
increase adoption, especially of digital platforms among farmers in Indonesia. Like
those mentioned earlier, the author used the motivational characteristics represented
in the goal achievement theory as the underlying theory to determine the pattern of
technology adoption among farmers. Achievement goals perceive as (moderately)
particular competence standards and cognitive portrayals that focus on competencebased
possibility. According to this theory, individuals can be grouped into four
characteristics: mastery approach, mastery avoidance, performance-approach, and
performance-avoidance. By conducting agent based modeling and simulation, this
study takes a different approach by proposing gamification in digital platform
utilization, aiming to increase participation in supply chain coordination. In
addition, this study tries to perceive agricultural supply chain coordination from
new perspectives Agriculture 4.0, while previous research about agricultural supply
chain coordination is closely related to contract to farm. Case study in Petani Muda
Keren Bali Community conducted in this research to explored and model the digital
platform adoption among the farmers in the community. To bridge the coordination
among farmers’ and cooperatives, the community built a mobile-based platform
named Bali Organik Subak (BOS). The result of the study indicated that mastery
approach and performances approach significantly influence rate adoption
compared to other types. In addition, the simulation of proposed model with
gamification indicated that when the adoption probability is increased to the
smallest value of 10% with the presence of gamification, the average adoption rate
increases by 5% from 0.62 to 0.5, and the probability of adoption by all farmers
requires a relatively shorter time of 3 months from 19 months to 16 months.
Keyword: Agricultural supply chain coordination, agriculture 4.0, digital platform,
goal achievement theory, gamification, agent based simulation. |
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