DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS
ABSTRACT DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS By Dwi Baskara Wardhana NIM: 23220004 (Master’s Program in Electrical Engineering) The increase in internet users is directly proportional to the increase in cyber crime. Cybercrime can be experienced...
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id-itb.:648882022-06-15T14:00:12ZDESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS Baskara Wardhana, Dwi Indonesia Theses Cyber security awareness, cyber crime, serious games. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/64888 ABSTRACT DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS By Dwi Baskara Wardhana NIM: 23220004 (Master’s Program in Electrical Engineering) The increase in internet users is directly proportional to the increase in cyber crime. Cybercrime can be experienced by anyone, including children. Cyber crimes are the third most common crime against children in Indonesia. One of the factors contributing to cybercrime is the lack of awareness in cbyer security. Cyber security awareness can be increased by increasing knowledge related to cyber security. This research proposes media to increase cyber security awareness in the form of serious games. Serious games consist of five learning topics, namely passwords, phishing and online transaction fraud, personal data, netiquette, and malware. Serious games have been tested on children. The test results show serious games have succeeded in increasing knowledge of cyber security. In addition, players also feel happy when playing the serious games that indicated by the answer of the questionnaire. Keyword: Cyber security awareness, cyber crime, serious games. text |
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ABSTRACT
DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR
IMPROVING CYBER SECURITY AWARENESS
By
Dwi Baskara Wardhana
NIM: 23220004
(Master’s Program in Electrical Engineering)
The increase in internet users is directly proportional to the increase in cyber crime.
Cybercrime can be experienced by anyone, including children. Cyber crimes are
the third most common crime against children in Indonesia. One of the factors
contributing to cybercrime is the lack of awareness in cbyer security. Cyber security
awareness can be increased by increasing knowledge related to cyber security. This
research proposes media to increase cyber security awareness in the form of
serious games. Serious games consist of five learning topics, namely passwords,
phishing and online transaction fraud, personal data, netiquette, and malware.
Serious games have been tested on children. The test results show serious games
have succeeded in increasing knowledge of cyber security. In addition, players also
feel happy when playing the serious games that indicated by the answer of the
questionnaire.
Keyword: Cyber security awareness, cyber crime, serious games. |
format |
Theses |
author |
Baskara Wardhana, Dwi |
spellingShingle |
Baskara Wardhana, Dwi DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS |
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Baskara Wardhana, Dwi |
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Baskara Wardhana, Dwi |
title |
DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS |
title_short |
DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS |
title_full |
DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS |
title_fullStr |
DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS |
title_full_unstemmed |
DESIGN AND IMPLEMENTATION OF SERIOUS GAMES FOR IMPROVING CYBER SECURITY AWARENESS |
title_sort |
design and implementation of serious games for improving cyber security awareness |
url |
https://digilib.itb.ac.id/gdl/view/64888 |
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