DYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER

Playing video games is one of the activities that can improve mood or reduce mood. The media can be investigated further to be able to describe how a video game affects a game player when playing it. The spring model is one of the second-order differential equation models that can explain various th...

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Main Author: Laurence, Ravina
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/65034
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:65034
spelling id-itb.:650342022-06-20T10:28:10ZDYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER Laurence, Ravina Indonesia Final Project video games, mood dynamic, second-order differential equations, data fitting, parameter estimation INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/65034 Playing video games is one of the activities that can improve mood or reduce mood. The media can be investigated further to be able to describe how a video game affects a game player when playing it. The spring model is one of the second-order differential equation models that can explain various things or phenomena that occur. The spring model has general parameters, namely the spring constant and the damping constant that can affect the movement of the spring in oscillation. By using the spring model in describing the dynamics of mood changes in video game players, it is hoped that it can explain the factors and how video games affect the perasaan of gamers. By using the results of survey and observation data, used model will be analyzed. The model is divided into 2 types, namely the model which is influenced by external forces, and the model which is not influenced by external forces. There are 3 external forces used, namely constant, linear, and periodic external forces. Each external style describes the external factors of the game that can affect the mood of a gamer while playing the game. From the analytical and numerical results of the simulated model, the model can describe how a video game affects the moods of each individual and can explain the characteristics of each individual. The model used is also said to be fit because the value of the root-mean-squared-error of the model is quite small and the model can be said to be quite good. Through parameter estimation, the optimal parameter values are sought that can affect the model. The analytical model results are better than the numerical results. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Playing video games is one of the activities that can improve mood or reduce mood. The media can be investigated further to be able to describe how a video game affects a game player when playing it. The spring model is one of the second-order differential equation models that can explain various things or phenomena that occur. The spring model has general parameters, namely the spring constant and the damping constant that can affect the movement of the spring in oscillation. By using the spring model in describing the dynamics of mood changes in video game players, it is hoped that it can explain the factors and how video games affect the perasaan of gamers. By using the results of survey and observation data, used model will be analyzed. The model is divided into 2 types, namely the model which is influenced by external forces, and the model which is not influenced by external forces. There are 3 external forces used, namely constant, linear, and periodic external forces. Each external style describes the external factors of the game that can affect the mood of a gamer while playing the game. From the analytical and numerical results of the simulated model, the model can describe how a video game affects the moods of each individual and can explain the characteristics of each individual. The model used is also said to be fit because the value of the root-mean-squared-error of the model is quite small and the model can be said to be quite good. Through parameter estimation, the optimal parameter values are sought that can affect the model. The analytical model results are better than the numerical results.
format Final Project
author Laurence, Ravina
spellingShingle Laurence, Ravina
DYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER
author_facet Laurence, Ravina
author_sort Laurence, Ravina
title DYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER
title_short DYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER
title_full DYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER
title_fullStr DYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER
title_full_unstemmed DYNAMIC MODEL OF MOOD CHANGES ON VIDEO GAMES PLAYER
title_sort dynamic model of mood changes on video games player
url https://digilib.itb.ac.id/gdl/view/65034
_version_ 1822277195315281920