BANDUNG GAMING FACILITY DESIGN

The development of the game industry or Electronic sports in Indonesia is increasing rapidly from year to year, games are no longer mere entertainment in the community, but have become a new livelihood that has a lot of potential, seen in the younger generation with an age range of 17-30...

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Main Author: Mustafa Zaidane, Hazel
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/65480
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:65480
spelling id-itb.:654802022-06-23T13:52:48ZBANDUNG GAMING FACILITY DESIGN Mustafa Zaidane, Hazel Indonesia Final Project Games, Facilities, Gamers, E-sports Teams, and Tournaments INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/65480 The development of the game industry or Electronic sports in Indonesia is increasing rapidly from year to year, games are no longer mere entertainment in the community, but have become a new livelihood that has a lot of potential, seen in the younger generation with an age range of 17-30 years, many of them are very interested and enthusiastic about technological developments, especially in the field of games/Esports. However, there are several problems, especially in terms of physical and mental experiences experienced by a gamer, there are also the habits and needs of a gamer that must be met and accommodated in terms of the interior of a facility. Every year there are many official competitions held. However, it is recorded in Indonesia that esports competitions are still held in places such as the Istora Senayan tennis court and malls located in various regions. There needs to be facilities that can be used to watch matches live, so that supporters can experience a different atmosphere and experience than just watching online. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The development of the game industry or Electronic sports in Indonesia is increasing rapidly from year to year, games are no longer mere entertainment in the community, but have become a new livelihood that has a lot of potential, seen in the younger generation with an age range of 17-30 years, many of them are very interested and enthusiastic about technological developments, especially in the field of games/Esports. However, there are several problems, especially in terms of physical and mental experiences experienced by a gamer, there are also the habits and needs of a gamer that must be met and accommodated in terms of the interior of a facility. Every year there are many official competitions held. However, it is recorded in Indonesia that esports competitions are still held in places such as the Istora Senayan tennis court and malls located in various regions. There needs to be facilities that can be used to watch matches live, so that supporters can experience a different atmosphere and experience than just watching online.
format Final Project
author Mustafa Zaidane, Hazel
spellingShingle Mustafa Zaidane, Hazel
BANDUNG GAMING FACILITY DESIGN
author_facet Mustafa Zaidane, Hazel
author_sort Mustafa Zaidane, Hazel
title BANDUNG GAMING FACILITY DESIGN
title_short BANDUNG GAMING FACILITY DESIGN
title_full BANDUNG GAMING FACILITY DESIGN
title_fullStr BANDUNG GAMING FACILITY DESIGN
title_full_unstemmed BANDUNG GAMING FACILITY DESIGN
title_sort bandung gaming facility design
url https://digilib.itb.ac.id/gdl/view/65480
_version_ 1822004865961820160