BANDUNG GAMING FACILITY DESIGN
The development of the game industry or Electronic sports in Indonesia is increasing rapidly from year to year, games are no longer mere entertainment in the community, but have become a new livelihood that has a lot of potential, seen in the younger generation with an age range of 17-30...
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id-itb.:654802022-06-23T13:52:48ZBANDUNG GAMING FACILITY DESIGN Mustafa Zaidane, Hazel Indonesia Final Project Games, Facilities, Gamers, E-sports Teams, and Tournaments INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/65480 The development of the game industry or Electronic sports in Indonesia is increasing rapidly from year to year, games are no longer mere entertainment in the community, but have become a new livelihood that has a lot of potential, seen in the younger generation with an age range of 17-30 years, many of them are very interested and enthusiastic about technological developments, especially in the field of games/Esports. However, there are several problems, especially in terms of physical and mental experiences experienced by a gamer, there are also the habits and needs of a gamer that must be met and accommodated in terms of the interior of a facility. Every year there are many official competitions held. However, it is recorded in Indonesia that esports competitions are still held in places such as the Istora Senayan tennis court and malls located in various regions. There needs to be facilities that can be used to watch matches live, so that supporters can experience a different atmosphere and experience than just watching online. text |
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Indonesia Indonesia |
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The development of the game industry or Electronic sports in Indonesia is increasing rapidly from year to year, games are no longer mere entertainment in the community, but have become a new livelihood that has a lot of potential, seen in the younger generation with an age range of 17-30 years, many of them are very interested and enthusiastic about technological developments, especially in the field of games/Esports. However, there are several problems, especially in terms of physical and mental experiences experienced by a gamer, there are also the habits and needs of a gamer that must be met and accommodated in terms of the interior of a facility.
Every year there are many official competitions held. However, it is recorded in Indonesia that esports competitions are still held in places such as the Istora Senayan tennis court and malls located in various regions. There needs to be facilities that can be used to watch matches live, so that supporters can experience a different atmosphere and experience than just watching online. |
format |
Final Project |
author |
Mustafa Zaidane, Hazel |
spellingShingle |
Mustafa Zaidane, Hazel BANDUNG GAMING FACILITY DESIGN |
author_facet |
Mustafa Zaidane, Hazel |
author_sort |
Mustafa Zaidane, Hazel |
title |
BANDUNG GAMING FACILITY DESIGN |
title_short |
BANDUNG GAMING FACILITY DESIGN |
title_full |
BANDUNG GAMING FACILITY DESIGN |
title_fullStr |
BANDUNG GAMING FACILITY DESIGN |
title_full_unstemmed |
BANDUNG GAMING FACILITY DESIGN |
title_sort |
bandung gaming facility design |
url |
https://digilib.itb.ac.id/gdl/view/65480 |
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1822004865961820160 |