GAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM
A common challenge that many learners face when doing online learning is the difficulty in maintaining motivation to learn what they want to learn. The statement of this problem is reinforced by the high number of students who stop learning in an online learning class and the low number of student...
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id-itb.:663382022-06-28T08:08:14ZGAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM Gunawan, Mario Indonesia Final Project learning programming, online learning, gamification, engagement INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66338 A common challenge that many learners face when doing online learning is the difficulty in maintaining motivation to learn what they want to learn. The statement of this problem is reinforced by the high number of students who stop learning in an online learning class and the low number of students who complete the online learning class. One of the ways that can be used to solve this problem is by implementing gamification features to increase students’ motivation and engagement. Kodebareng is an online programming learning site created to make it easier for anyone to learn programming for free. Unfortunately, Kodebareng is a learning site that still lacks gamification. Therefore, gamification features will be implemented in Kodebareng learning. The gamification features that will be implemented are challenge, feedback, achievement, and progress. These four features fulfill the given time constraint and can increase the motivation and engagement of the learner. The difficulty experienced when implementing these features is the changes that occur in the backend system of the site. From the tests conducted, it was found that the engagement between students who used and did not use gamification features actually showed that students who studied without gamification features had higher engagement. This could be due to the small number of people doing the testing. However, most people who tested the gamification feature gave positive responses, such as progress bar helps provide motivation, and felt weekly challenge can provide more selling points than other learning platforms. text |
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A common challenge that many learners face when doing online learning is the difficulty in maintaining motivation to learn what they want to learn. The statement
of this problem is reinforced by the high number of students who stop learning in
an online learning class and the low number of students who complete the online
learning class. One of the ways that can be used to solve this problem is by implementing gamification features to increase students’ motivation and engagement.
Kodebareng is an online programming learning site created to make it easier for
anyone to learn programming for free. Unfortunately, Kodebareng is a learning site
that still lacks gamification. Therefore, gamification features will be implemented
in Kodebareng learning. The gamification features that will be implemented are
challenge, feedback, achievement, and progress. These four features fulfill the given
time constraint and can increase the motivation and engagement of the learner. The
difficulty experienced when implementing these features is the changes that occur
in the backend system of the site.
From the tests conducted, it was found that the engagement between students who
used and did not use gamification features actually showed that students who studied
without gamification features had higher engagement. This could be due to the
small number of people doing the testing. However, most people who tested the
gamification feature gave positive responses, such as progress bar helps provide
motivation, and felt weekly challenge can provide more selling points than other
learning platforms. |
format |
Final Project |
author |
Gunawan, Mario |
spellingShingle |
Gunawan, Mario GAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM |
author_facet |
Gunawan, Mario |
author_sort |
Gunawan, Mario |
title |
GAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM |
title_short |
GAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM |
title_full |
GAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM |
title_fullStr |
GAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM |
title_full_unstemmed |
GAMIFICATION ON KODEBARENG ONLINE LEARNING PLATFORM |
title_sort |
gamification on kodebareng online learning platform |
url |
https://digilib.itb.ac.id/gdl/view/66338 |
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