HEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15

Indonesia in 2021 has 191 heroes, this research focuses on the 185th national hero, Himayatuddin Muhammad Saidi from Southeast Sulawesi was crowned on November 7, 2019. This hero is not yet widely known by Generation Z, around 75 million people in Indonesia. There is still a lack of activity, med...

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Main Author: MUMININ, AMIRUL
Format: Theses
Language:Indonesia
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Online Access:https://digilib.itb.ac.id/gdl/view/66423
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:66423
spelling id-itb.:664232022-06-28T10:03:38ZHEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15 MUMININ, AMIRUL Metode komputer khusus Indonesia Theses Game Design, Player-Centered Design, National Hero, Heroic Game, Generation-Z. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66423 Indonesia in 2021 has 191 heroes, this research focuses on the 185th national hero, Himayatuddin Muhammad Saidi from Southeast Sulawesi was crowned on November 7, 2019. This hero is not yet widely known by Generation Z, around 75 million people in Indonesia. There is still a lack of activity, media and information to introduce this hero that suits Gen-Z preferences. One of the popular media is games as learning media with the ability to add motivation and audiovisuals needed by Gen-Z to learn through smartphones as their hallmark. Before designing, GenZ researched the preference of heroic games for 4 types of games. The dominant preference is the Strategy genre with an average score (71.25), Action (69.94), RPG (67.09), and Adventure (63.87). Himayatuddin's strategy game is designed with the Player-Centered Design method. Through research and experimentation, 10 components of heroic games were found, namely stories that are implemented into storyworlds in games, characters and roles, adventure, environment, levelling and punishment quizzes, gold-bost, and achievements whose implementation is in the form of sharing on social media. The design was tested on Gen-Z as students and gamers as usability testing I through one on one interviews. The testing results on the prototype I showed were playable in terms of game mechanics and motivation. Players can feel the struggle of the hero Himayatuddin through Game-Based Learning. Repair of prototype II and usability testing II were carried out, using a Likert scale and Nielsen's Model to 25 students. The measurement results show 5 evaluation elements, namely function (91.6%), satisfaction (90.6%), effective (89.4%), efficiency (87.4%) and learnability (85.4%). Himayatuddin's Game Design has an average of 4.45 which is 89% success and shows the experience of players who can recognize heroes through games as a learning base to convey heroic stories that are ready to be used by Gen-Z in Indonesia. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Metode komputer khusus
spellingShingle Metode komputer khusus
MUMININ, AMIRUL
HEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15
description Indonesia in 2021 has 191 heroes, this research focuses on the 185th national hero, Himayatuddin Muhammad Saidi from Southeast Sulawesi was crowned on November 7, 2019. This hero is not yet widely known by Generation Z, around 75 million people in Indonesia. There is still a lack of activity, media and information to introduce this hero that suits Gen-Z preferences. One of the popular media is games as learning media with the ability to add motivation and audiovisuals needed by Gen-Z to learn through smartphones as their hallmark. Before designing, GenZ researched the preference of heroic games for 4 types of games. The dominant preference is the Strategy genre with an average score (71.25), Action (69.94), RPG (67.09), and Adventure (63.87). Himayatuddin's strategy game is designed with the Player-Centered Design method. Through research and experimentation, 10 components of heroic games were found, namely stories that are implemented into storyworlds in games, characters and roles, adventure, environment, levelling and punishment quizzes, gold-bost, and achievements whose implementation is in the form of sharing on social media. The design was tested on Gen-Z as students and gamers as usability testing I through one on one interviews. The testing results on the prototype I showed were playable in terms of game mechanics and motivation. Players can feel the struggle of the hero Himayatuddin through Game-Based Learning. Repair of prototype II and usability testing II were carried out, using a Likert scale and Nielsen's Model to 25 students. The measurement results show 5 evaluation elements, namely function (91.6%), satisfaction (90.6%), effective (89.4%), efficiency (87.4%) and learnability (85.4%). Himayatuddin's Game Design has an average of 4.45 which is 89% success and shows the experience of players who can recognize heroes through games as a learning base to convey heroic stories that are ready to be used by Gen-Z in Indonesia.
format Theses
author MUMININ, AMIRUL
author_facet MUMININ, AMIRUL
author_sort MUMININ, AMIRUL
title HEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15
title_short HEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15
title_full HEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15
title_fullStr HEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15
title_full_unstemmed HEROIC GAME DESIGN EDUCATION INTRODUCING HIMAYATUDDIN MUHAMMAD SAIDI BASED ON PLAYERCENTERED DESIGN FOR GENERATION-Z AGES 13-15
title_sort heroic game design education introducing himayatuddin muhammad saidi based on playercentered design for generation-z ages 13-15
url https://digilib.itb.ac.id/gdl/view/66423
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