EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN

Semarang Old Town, has become one of the cultural heritages owned by the Indonesian nation. As a cultural heritage, there is a material and non-material historical value contained in every building in the Old City of Semarang. For this reason, the history of Semarang Old Town must be introduced t...

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Main Author: Retno Wiratmi, Apsari
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/66426
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:66426
spelling id-itb.:664262022-06-28T10:09:11ZEDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN Retno Wiratmi, Apsari Indonesia Theses edugame, augmented reality, immersive, visual narration INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66426 Semarang Old Town, has become one of the cultural heritages owned by the Indonesian nation. As a cultural heritage, there is a material and non-material historical value contained in every building in the Old City of Semarang. For this reason, the history of Semarang Old Town must be introduced to the younger generation as an effort to preserve cultural heritage. The introduction is done through more fun education, namely using edugames. Edugame with Augmented Reality, is one of the breakthroughs to introduce the history of Semarang Old Town to the younger generation. By using Augmented Reality, teenagers as game users will get a different space experience. This different space experience will bring users into an immersive gaming experience. In the process of developing this edugame, researchers used the ADDIE development model approach, Analysis Design Development Implementation Evaluation (ADDIE). The development model in this study has five stages that are sequential systematically and interactively, namely starting from needs analysis, making designs, continuing with product development, implementing development results directly and evaluating products that have been tested. Containing knowledge about the historical value of Semarang Old Town, in the edugame there is a strategy for delivering material in the form of a combination of historical values that are conveyed gradually in the game level, visual imaginative mythological animals in 3D form, visual narratives in the form of fictional stories, and challenges exploring the Old Town and answering quizzes to proceed to the next level. Edugame from this design is a learning medium that is worthy of being used by the younger generation in getting to know the history of semarang Old Town. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Semarang Old Town, has become one of the cultural heritages owned by the Indonesian nation. As a cultural heritage, there is a material and non-material historical value contained in every building in the Old City of Semarang. For this reason, the history of Semarang Old Town must be introduced to the younger generation as an effort to preserve cultural heritage. The introduction is done through more fun education, namely using edugames. Edugame with Augmented Reality, is one of the breakthroughs to introduce the history of Semarang Old Town to the younger generation. By using Augmented Reality, teenagers as game users will get a different space experience. This different space experience will bring users into an immersive gaming experience. In the process of developing this edugame, researchers used the ADDIE development model approach, Analysis Design Development Implementation Evaluation (ADDIE). The development model in this study has five stages that are sequential systematically and interactively, namely starting from needs analysis, making designs, continuing with product development, implementing development results directly and evaluating products that have been tested. Containing knowledge about the historical value of Semarang Old Town, in the edugame there is a strategy for delivering material in the form of a combination of historical values that are conveyed gradually in the game level, visual imaginative mythological animals in 3D form, visual narratives in the form of fictional stories, and challenges exploring the Old Town and answering quizzes to proceed to the next level. Edugame from this design is a learning medium that is worthy of being used by the younger generation in getting to know the history of semarang Old Town.
format Theses
author Retno Wiratmi, Apsari
spellingShingle Retno Wiratmi, Apsari
EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
author_facet Retno Wiratmi, Apsari
author_sort Retno Wiratmi, Apsari
title EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
title_short EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
title_full EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
title_fullStr EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
title_full_unstemmed EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
title_sort edugame design based on augmented reality about the history of semarang's old town
url https://digilib.itb.ac.id/gdl/view/66426
_version_ 1822005152706461696