EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
Semarang Old Town, has become one of the cultural heritages owned by the Indonesian nation. As a cultural heritage, there is a material and non-material historical value contained in every building in the Old City of Semarang. For this reason, the history of Semarang Old Town must be introduced t...
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id-itb.:664262022-06-28T10:09:11ZEDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN Retno Wiratmi, Apsari Indonesia Theses edugame, augmented reality, immersive, visual narration INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66426 Semarang Old Town, has become one of the cultural heritages owned by the Indonesian nation. As a cultural heritage, there is a material and non-material historical value contained in every building in the Old City of Semarang. For this reason, the history of Semarang Old Town must be introduced to the younger generation as an effort to preserve cultural heritage. The introduction is done through more fun education, namely using edugames. Edugame with Augmented Reality, is one of the breakthroughs to introduce the history of Semarang Old Town to the younger generation. By using Augmented Reality, teenagers as game users will get a different space experience. This different space experience will bring users into an immersive gaming experience. In the process of developing this edugame, researchers used the ADDIE development model approach, Analysis Design Development Implementation Evaluation (ADDIE). The development model in this study has five stages that are sequential systematically and interactively, namely starting from needs analysis, making designs, continuing with product development, implementing development results directly and evaluating products that have been tested. Containing knowledge about the historical value of Semarang Old Town, in the edugame there is a strategy for delivering material in the form of a combination of historical values that are conveyed gradually in the game level, visual imaginative mythological animals in 3D form, visual narratives in the form of fictional stories, and challenges exploring the Old Town and answering quizzes to proceed to the next level. Edugame from this design is a learning medium that is worthy of being used by the younger generation in getting to know the history of semarang Old Town. text |
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Semarang Old Town, has become one of the cultural heritages owned by the Indonesian
nation. As a cultural heritage, there is a material and non-material historical value
contained in every building in the Old City of Semarang. For this reason, the history
of Semarang Old Town must be introduced to the younger generation as an effort to
preserve cultural heritage. The introduction is done through more fun education,
namely using edugames. Edugame with Augmented Reality, is one of the breakthroughs
to introduce the history of Semarang Old Town to the younger generation. By using
Augmented Reality, teenagers as game users will get a different space experience. This
different space experience will bring users into an immersive gaming experience. In
the process of developing this edugame, researchers used the ADDIE development
model approach, Analysis Design Development Implementation Evaluation (ADDIE).
The development model in this study has five stages that are sequential systematically
and interactively, namely starting from needs analysis, making designs, continuing
with product development, implementing development results directly and evaluating
products that have been tested. Containing knowledge about the historical value of
Semarang Old Town, in the edugame there is a strategy for delivering material in the
form of a combination of historical values that are conveyed gradually in the game
level, visual imaginative mythological animals in 3D form, visual narratives in the form
of fictional stories, and challenges exploring the Old Town and answering quizzes to
proceed to the next level. Edugame from this design is a learning medium that is worthy
of being used by the younger generation in getting to know the history of semarang Old
Town.
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Retno Wiratmi, Apsari |
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Retno Wiratmi, Apsari EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN |
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Retno Wiratmi, Apsari |
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Retno Wiratmi, Apsari |
title |
EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN |
title_short |
EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN |
title_full |
EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN |
title_fullStr |
EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN |
title_full_unstemmed |
EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN |
title_sort |
edugame design based on augmented reality about the history of semarang's old town |
url |
https://digilib.itb.ac.id/gdl/view/66426 |
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