INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP
Indonesia has a cultural diversity which plays an important role in forming an identity as an Indonesian citizen, especially for teenagers who are currently in the process of shaping theirs. However, based on data, the method of introducing this subject in formal settings have been less effective, a...
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id-itb.:669052022-07-27T07:35:14ZINDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP Larasati Ismunatica Waluyo, Zoe Indonesia Final Project board games, interactive design, secondary education, Indonesian culture INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66905 Indonesia has a cultural diversity which plays an important role in forming an identity as an Indonesian citizen, especially for teenagers who are currently in the process of shaping theirs. However, based on data, the method of introducing this subject in formal settings have been less effective, as it only features memorizing names, facts and places. A more effective delivery method for teenagers that is wrapped in a more relevant and interesting way is needed, with a more interactive approach. In order to answer this need, an alternative solution is given in the form of interactive games. Interactive games are present in the form of board games because they can provide simulations for its players, hence becoming the means to convey knowledge, values, beliefs, and attitudes and morals. This research involves the board game community in Indonesia as a stakeholder and source of the board game’s content and narrative. Meanwhile, this research also serves as a product design consultant. text |
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Indonesia has a cultural diversity which plays an important role in forming an identity as an Indonesian citizen, especially for teenagers who are currently in the process of shaping theirs. However, based on data, the method of introducing this subject in formal settings have been less effective, as it only features memorizing names, facts and places. A more effective delivery method for teenagers that is wrapped in a more relevant and interesting way is needed, with a more interactive approach. In order to answer this need, an alternative solution is given in the form of interactive games. Interactive games are present in the form of board games because they can provide simulations for its players, hence becoming the means to convey knowledge, values, beliefs, and attitudes and morals. This research involves the board game community in Indonesia as a stakeholder and source of the board game’s content and narrative. Meanwhile, this research also serves as a product design consultant. |
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Final Project |
author |
Larasati Ismunatica Waluyo, Zoe |
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Larasati Ismunatica Waluyo, Zoe INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP |
author_facet |
Larasati Ismunatica Waluyo, Zoe |
author_sort |
Larasati Ismunatica Waluyo, Zoe |
title |
INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP |
title_short |
INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP |
title_full |
INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP |
title_fullStr |
INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP |
title_full_unstemmed |
INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP |
title_sort |
indonesian culture themed interactive area movement strategy board game design for youth 13 years old and up |
url |
https://digilib.itb.ac.id/gdl/view/66905 |
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1822277761751842816 |