INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP

Indonesia has a cultural diversity which plays an important role in forming an identity as an Indonesian citizen, especially for teenagers who are currently in the process of shaping theirs. However, based on data, the method of introducing this subject in formal settings have been less effective, a...

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Main Author: Larasati Ismunatica Waluyo, Zoe
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/66905
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:66905
spelling id-itb.:669052022-07-27T07:35:14ZINDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP Larasati Ismunatica Waluyo, Zoe Indonesia Final Project board games, interactive design, secondary education, Indonesian culture INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66905 Indonesia has a cultural diversity which plays an important role in forming an identity as an Indonesian citizen, especially for teenagers who are currently in the process of shaping theirs. However, based on data, the method of introducing this subject in formal settings have been less effective, as it only features memorizing names, facts and places. A more effective delivery method for teenagers that is wrapped in a more relevant and interesting way is needed, with a more interactive approach. In order to answer this need, an alternative solution is given in the form of interactive games. Interactive games are present in the form of board games because they can provide simulations for its players, hence becoming the means to convey knowledge, values, beliefs, and attitudes and morals. This research involves the board game community in Indonesia as a stakeholder and source of the board game’s content and narrative. Meanwhile, this research also serves as a product design consultant. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Indonesia has a cultural diversity which plays an important role in forming an identity as an Indonesian citizen, especially for teenagers who are currently in the process of shaping theirs. However, based on data, the method of introducing this subject in formal settings have been less effective, as it only features memorizing names, facts and places. A more effective delivery method for teenagers that is wrapped in a more relevant and interesting way is needed, with a more interactive approach. In order to answer this need, an alternative solution is given in the form of interactive games. Interactive games are present in the form of board games because they can provide simulations for its players, hence becoming the means to convey knowledge, values, beliefs, and attitudes and morals. This research involves the board game community in Indonesia as a stakeholder and source of the board game’s content and narrative. Meanwhile, this research also serves as a product design consultant.
format Final Project
author Larasati Ismunatica Waluyo, Zoe
spellingShingle Larasati Ismunatica Waluyo, Zoe
INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP
author_facet Larasati Ismunatica Waluyo, Zoe
author_sort Larasati Ismunatica Waluyo, Zoe
title INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP
title_short INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP
title_full INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP
title_fullStr INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP
title_full_unstemmed INDONESIAN CULTURE THEMED INTERACTIVE AREA MOVEMENT STRATEGY BOARD GAME DESIGN FOR YOUTH 13 YEARS OLD AND UP
title_sort indonesian culture themed interactive area movement strategy board game design for youth 13 years old and up
url https://digilib.itb.ac.id/gdl/view/66905
_version_ 1822277761751842816