DIGITIZATION AND DISSEMINATION OF ARTIFACT INFORMATION THROUGH VIRTUAL THEMATIC EXHIBITION (CASE STUDY: BALE BUDAYA PARAHYANGAN ARTIFACT COLLECTION)
The wealth of Nusantara can be seen from the diversity of its cultural heritage which is rich in cultural and traditional values, one of which is artifacts. Artifacts are a form of national identity that is rich in cultural values, traditions, history, education, and so on, so artifacts should be...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/70910 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The wealth of Nusantara can be seen from the diversity of its cultural heritage
which is rich in cultural and traditional values, one of which is artifacts. Artifacts
are a form of national identity that is rich in cultural values, traditions, history,
education, and so on, so artifacts should be preserved and maintained. There are
various threats that can endanger the existence of artifacts including looting and
theft. Based on UNESCO convention data, the existence of artefacts is increasingly
threatened by industrialization, climate change, urbanization, war, etc., so that a
form of sustainable preservation is needed to prevent artefacts from being
threatened. In general, public has a perception that artifacts are out of date,
ancient, stiff, dull, dirty, and occult. As a result, most people are not interested in
learning about Indonesia's cultural heritage. With the development of technology,
there is a form of implementation to help preserve cultural heritage through
digitization. Digitization is simply conversion of three-dimensional physical
information into digital form. To revive Indonesian cultural heritage, artifacts can
be digitized as a form of threat prevention. Case studies of digitization is using 7
wooden artifacts from various regions in Indonesia which are a collection of
artifacts in Bale Budaya Parahyangan. The digitization process is using
photogrammetric techniques using a camera. The digitization results in the form of
3D assets are uploaded to the website platform so that they can be accessed by all
groups. 3D artifacts also presented through virtual thematic exhibitions to provide
information about artifacts using a dissemination strategy through gamification
which can be adjusted based on the theme and narration of the artifacts, so that
they can be reused for the benefit of other artifacts. Through this design, it is hoped
that this can be one of the solutions to prevent Indonesian cultural heritage
artefacts from various threats and can attract public interest, especially early
adults. |
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