INTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA

Introduction – Progressive developments in mobile communication technologies have led to the development of m-payment that has a growth prospect of 85%, which was the the top prospects in mobile development in 2016. In Indonesia there are four major cinemas that already have their own mobile applica...

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Main Author: Adriansyah, Muhammad
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/72442
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:72442
spelling id-itb.:724422023-03-21T15:02:35ZINTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA Adriansyah, Muhammad Indonesia Final Project mobile payment, customer perception, intention to use, cinemas, mobile application INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/72442 Introduction – Progressive developments in mobile communication technologies have led to the development of m-payment that has a growth prospect of 85%, which was the the top prospects in mobile development in 2016. In Indonesia there are four major cinemas that already have their own mobile application that can be used for making a transaction. Indonesian people is quite familiar with the mobile application itself, but the intention of making transactions through mobile application still has a very low interest. Hence, this study was examined the demographic and behavior of cinemas customer. Also the perception towards mobile application collected to find out the most important factor for Indonesian people to use the mobile application for making a transaction. The findings of the study can be used to form a better customer oriented services in cinemas industry to support the company’s strategy. Methods – The variables that was used in this study was constructed by combining the variables from previous research about intention to use mobile application and mobile payment. Performance expectancy, effort expectancy, social influence, facilitating condition, compatibility, relative advantage, and tradition barrier are the predicted variables that influences customer intention to use. Snowball sampling was performed to 400 respondents in Bandung, Jakarta, Yogyakarta, Bekasi, and Tangerang, mostly university students since university students are more open to adopt new ICTs and generalizable statement about the research findings could be formed. Online questionnaire was developed to gather the data. Data processed through confirmatory factor analysis, linear regression, and ANOVA. Findings – This research find that people with higher frequency of watching movies in cinemas tend to have a higher influence towards the intention to use the mobile application for making a transaction. Effort expectancy is the strongest variable that influence intention to use, followed by compatibility, facilitating condition, social influence, and tradition barrier. It showed that the cinemas company should be more concerned about the easiness and flexibility about the methods of making the transaction using the mobile application. Meanwhile, performance expectancy and relative advantage is not the factor that concerned the customers towards using these mobile application. This means that the value and benefits proposed, which was purchasing on the go and don’t have to wait in line is actually not significant. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Introduction – Progressive developments in mobile communication technologies have led to the development of m-payment that has a growth prospect of 85%, which was the the top prospects in mobile development in 2016. In Indonesia there are four major cinemas that already have their own mobile application that can be used for making a transaction. Indonesian people is quite familiar with the mobile application itself, but the intention of making transactions through mobile application still has a very low interest. Hence, this study was examined the demographic and behavior of cinemas customer. Also the perception towards mobile application collected to find out the most important factor for Indonesian people to use the mobile application for making a transaction. The findings of the study can be used to form a better customer oriented services in cinemas industry to support the company’s strategy. Methods – The variables that was used in this study was constructed by combining the variables from previous research about intention to use mobile application and mobile payment. Performance expectancy, effort expectancy, social influence, facilitating condition, compatibility, relative advantage, and tradition barrier are the predicted variables that influences customer intention to use. Snowball sampling was performed to 400 respondents in Bandung, Jakarta, Yogyakarta, Bekasi, and Tangerang, mostly university students since university students are more open to adopt new ICTs and generalizable statement about the research findings could be formed. Online questionnaire was developed to gather the data. Data processed through confirmatory factor analysis, linear regression, and ANOVA. Findings – This research find that people with higher frequency of watching movies in cinemas tend to have a higher influence towards the intention to use the mobile application for making a transaction. Effort expectancy is the strongest variable that influence intention to use, followed by compatibility, facilitating condition, social influence, and tradition barrier. It showed that the cinemas company should be more concerned about the easiness and flexibility about the methods of making the transaction using the mobile application. Meanwhile, performance expectancy and relative advantage is not the factor that concerned the customers towards using these mobile application. This means that the value and benefits proposed, which was purchasing on the go and don’t have to wait in line is actually not significant.
format Final Project
author Adriansyah, Muhammad
spellingShingle Adriansyah, Muhammad
INTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA
author_facet Adriansyah, Muhammad
author_sort Adriansyah, Muhammad
title INTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA
title_short INTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA
title_full INTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA
title_fullStr INTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA
title_full_unstemmed INTENTION TO USE MOBILE PAYMENT OF CINEMAS MOBILE APPLICATION IN INDONESIA
title_sort intention to use mobile payment of cinemas mobile application in indonesia
url https://digilib.itb.ac.id/gdl/view/72442
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