GAME THEORY PERSPECTIVE OF AERIAL DOGFIGHT

Air power is an inseparable aspect of modern day conflicts. One of many scenarios involving such air power is dogfight or close-range air-to-air aerial combat between aircraft, mostly fighter. Those dogfights are studied using game theory approaches in this final project. The dogfights studied he...

Full description

Saved in:
Bibliographic Details
Main Author: Prayoga Dhenanta, Rafi
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/73021
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Air power is an inseparable aspect of modern day conflicts. One of many scenarios involving such air power is dogfight or close-range air-to-air aerial combat between aircraft, mostly fighter. Those dogfights are studied using game theory approaches in this final project. The dogfights studied here has been simplified by assuming that the dogfights only happen in 2d environment and also the end-game condition is locking other aircraft, instead of downing. The purpose of this final project is to make game theory model of dogfight and then to check whether the model have game-theory-solutions. The method used in this final project is descriptive method using Modern Air Combat: Team Match game as the object instead of real dogfights. By using the method, it is known that dogfight could be mathematically-modeled as dynamic games with perfect information. There are two models of dynamic game suitable for dogfight modelling, extensive-form game and multiple static games. In this final project, the payoff function used in those two models is built using range and relative position as parameters. From simulation, it is known that modelling dogfight as extensive-form game model is much better than modelling it as multiple static games. Meanwhile, the game-theory-solution of those two models could not be found in this final project.