GAME THEORY PERSPECTIVE OF AERIAL DOGFIGHT
Air power is an inseparable aspect of modern day conflicts. One of many scenarios involving such air power is dogfight or close-range air-to-air aerial combat between aircraft, mostly fighter. Those dogfights are studied using game theory approaches in this final project. The dogfights studied he...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/73021 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Air power is an inseparable aspect of modern day conflicts. One of many scenarios
involving such air power is dogfight or close-range air-to-air aerial combat between
aircraft, mostly fighter. Those dogfights are studied using game theory approaches
in this final project. The dogfights studied here has been simplified by assuming
that the dogfights only happen in 2d environment and also the end-game condition
is locking other aircraft, instead of downing. The purpose of this final project is
to make game theory model of dogfight and then to check whether the model have
game-theory-solutions. The method used in this final project is descriptive method
using Modern Air Combat: Team Match game as the object instead of real dogfights.
By using the method, it is known that dogfight could be mathematically-modeled as
dynamic games with perfect information. There are two models of dynamic game
suitable for dogfight modelling, extensive-form game and multiple static games. In
this final project, the payoff function used in those two models is built using range
and relative position as parameters. From simulation, it is known that modelling
dogfight as extensive-form game model is much better than modelling it as multiple
static games. Meanwhile, the game-theory-solution of those two models could not
be found in this final project. |
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