INTERACTION DESIGN OF INDONESIAN JUNIOR HIGH SCHOOL ACADEMIC INFORMATION SYSTEM USING USER-CENTERED DESIGN
The academic information system is a crucial system in the education sphere as it effectively manages student and school data. Currently, one common approach to handle such data is by utilizing academic information system software. However, several academic information systems discovered and exam...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/74160 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The academic information system is a crucial system in the education sphere as it
effectively manages student and school data. Currently, one common approach to
handle such data is by utilizing academic information system software. However,
several academic information systems discovered and examined in this study paid
inadequate attention to user experience in the interaction design and software
interface, as found in the e-Rapor Kurikulum Merdeka application and other
vendor-owned academic information systems. In this research, an interaction design
was designed with user experience in mind, thus potentially enhancing
effectiveness, motivation, and user experience. The development of the interaction
design was conducted using the user-centered design method. User problems and
needs were obtained through interview and observation processes. The results from
this interaction design were formed into two prototypes: a low-fidelity prototype
and a static frontend page based on three usability goals (efficient to use, easy to
learn, and easy to remember how to use) as well as three user experience goals
(helpful, enjoyable, and motivating). Evaluations were carried out using the system
usability scale (SUS), single ease question (SEQ), basic psychological need
satisfaction for technology use (BPN-TU), and the technology acceptance model
(TAM). Tests conducted up until the second iteration showed that the interaction
design prototype constructed was able to fulfill the set usability and user experience
goals with SUS score 100%, average SEQ score of 6,98 out of 7, average BPN-TU
score of 5 out of 5, and all TAM scores are above the existing application TAM
scores. |
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