DESIGN OF VISUAL NOVEL GAME THEMED

The development of the times and the rapid flow of globalization have resulted in the fading of the existence of local culture and historical values due to the current of globalization and the industrial revolution 4.0 which has resulted in the younger generation lacking interest, desire and thou...

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Bibliographic Details
Main Author: Felicia Lie, Joanne
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/74473
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:The development of the times and the rapid flow of globalization have resulted in the fading of the existence of local culture and historical values due to the current of globalization and the industrial revolution 4.0 which has resulted in the younger generation lacking interest, desire and thoughts to preserve the wealth of local history. History is one of the assets that identify a nation. History cannot be separated from war. The Bubat War was a war that took place between the Majapahit Kingdom during the reign of King Hayam Wuruk and the Sunda Kingdom during the reign of Maharaja Linggabuana. The events of the Bubat War in the 14th century received responses and welcome from the public. The Bubat War has life lessons that are relevant to today's youth behavior. Visual novel games are a medium that is of interest to adolescents by conveying an interactive story with optional features and storylines that can be different. The purpose of this design is to introduce the Bubat War and the moral message in it. Data collection methods used in the form of questionnaires, interviews, observations, and literature studies. In introducing the history of the Bubat War to adolescents, a visual novel game with the theme "Bubat War" can be an interesting and suitable medium for telling the history of the Bubat War with modern storytelling that can inspire the curiosity of adolescents.