COMPENDIUM DESIGN WITH AR SUPPORT OF CANDI SEWU FOR CHILDRENAGED 7-11 YEARS OLD

History plays an important role to guide a nation’s principles as well as way of life, particularly in a form of past experiences. The main goal of this design project is to make a vessel of knowledge regarding cultural heritage that aims to embody historical awareness through historical understa...

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Bibliographic Details
Main Author: Sahasika, Adristi
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/74594
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:History plays an important role to guide a nation’s principles as well as way of life, particularly in a form of past experiences. The main goal of this design project is to make a vessel of knowledge regarding cultural heritage that aims to embody historical awareness through historical understanding. This design revolves around delivering historical facts through an informative compendium that mainly discusses about the remains of Classical Indonesia, Candi Sewu, as its main topic. Data gathering was commenced through various methods such as direct observation, interviews, as well as comparative study in order to gain insight about the essence of Candi Sewu’s history as well as the target audience’s preferences in terms of their learning process. Result stated that Candi Sewu, other than being a legacy to the Mataram Kingdom, is also considered as a symbol of religious prosperity that once exists in Ancient Java. Aside from Candi Sewu, interview analysis also expresses that children between 7-11 years tend to prefer learning methods that involves their participation as well as having a dynamic design. Therefore, Augmented Reality (AR) technology will play its part as a supporting interactive media, especially to deliver the kind of information a static media, like books, could not.